8 years ago
Foresight and idea to help balance
As we all know Foresight is a pain to deal with. To my memory, there are only three characters whose basic attack ignores it: Grievous, Wampa, and Vader (Jedi only).
My thought is, what if Advantage also neutralized foresight. Then to balance it further so Advantage doesn't become too over-powering. If the enemy has foresight, advantage will ignore the foresight, but only grant the normal crit chance of the character (i.e. Critical hit is not guaranteed). If the character does not have foresight, Advantage is a guaranteed critical hit.
That would allow for more squads to have a chance against a RJT squad and yet not be too OP that it would wipe them out.
I've only been able to beat a RJT squad with three different setups. 1. Another RJT squad, 2. Nightsisters hybrid (MT, Asajj, Zombie, GK, R2) and 3. Thrawn squad (Thrawn, DT, Krennic, Shore, random toon).
Just a thought to help balance some of the game.
My thought is, what if Advantage also neutralized foresight. Then to balance it further so Advantage doesn't become too over-powering. If the enemy has foresight, advantage will ignore the foresight, but only grant the normal crit chance of the character (i.e. Critical hit is not guaranteed). If the character does not have foresight, Advantage is a guaranteed critical hit.
That would allow for more squads to have a chance against a RJT squad and yet not be too OP that it would wipe them out.
I've only been able to beat a RJT squad with three different setups. 1. Another RJT squad, 2. Nightsisters hybrid (MT, Asajj, Zombie, GK, R2) and 3. Thrawn squad (Thrawn, DT, Krennic, Shore, random toon).
Just a thought to help balance some of the game.