Forum Discussion
7 years ago
This could be a step in the right direction.
But the theory crafting players out there strongly disagree with your dev teams' assessment that Asajj is the actual "core" of the blame. It was clearly Darth Traya as the core piece of the infinite loop and until somebody can replicate a Qi'ra loop I cannot accept this explanation. Few at this point believes the dev teams rigorously test the changes being made anymore. I think the community realizes there are 71 billion potential squad combos out there, but this is a situation involving a common team, a common TW toon, and the actual Raid toon herself. It seems very surprising to not have caught this potential sooner, especially after Bonds created the Stormtrooper Han loop. There is too much of a track record of mode-breaking bugs from emergency fixes at this point.
This could be a step in the right direction.
But it still disregards numerous well respected theory crafters strongly suggesting the dev team just change how Isolate works in the raid (a la Thrawn and Fracture) or Acolyte's basic attack functions (double hit in 1 attack, instead of 2 attacks to limit TM and heals). Either of those should be enough to break the infinite loop potential and not negatively impact functionality of any other factions including NS, one of the best for the current end-game raid. It is downright upsetting that y'all are still threatening to nerf the most unique faction in the game and it is hard to trust you. Even though you have now apologized for the rash decision to buff Bonds of Weakness mechanic (bug or no bug, it was a bad call), you guys are "doubling down" on nerfing Nightsisters despite trying to construe the opposite notion.
This could be a step in the right direction.
But there is yet another contradiction in keeping Nightsister nerfs on the table despite planning to rollback the raid adjustments. Not only are you saying zombie is still going to be changed (ie nerfed), now Asajj is clearly in your sights. Reddit has dredged up and disseminated the development teams own words about the zombie from January when it was clearly accepted as a strategy and there has been really no acknowledgement of what changed since then. Many feel that you are trying force a progression slowdown. This is what the changes would do for most guilds. .
This could be a step in the right direction.
If you drop any and all plans on adjusting/nerfing the Nightsisters. If you don't, we are left with an ongoing issue that feels very arbitrary and contradictory to your development teams' own previous decisions. Then there is the notion that this has been 'under consideration for months' yet just comes out now. This all stinks!
Changing Bonds of Weakness back does nothing to fight these deeper and more important issues to the health of the game and the player base.
Respectfully signing off.
@CG_TopHat
@CG_CapGaSP
But the theory crafting players out there strongly disagree with your dev teams' assessment that Asajj is the actual "core" of the blame. It was clearly Darth Traya as the core piece of the infinite loop and until somebody can replicate a Qi'ra loop I cannot accept this explanation. Few at this point believes the dev teams rigorously test the changes being made anymore. I think the community realizes there are 71 billion potential squad combos out there, but this is a situation involving a common team, a common TW toon, and the actual Raid toon herself. It seems very surprising to not have caught this potential sooner, especially after Bonds created the Stormtrooper Han loop. There is too much of a track record of mode-breaking bugs from emergency fixes at this point.
This could be a step in the right direction.
But it still disregards numerous well respected theory crafters strongly suggesting the dev team just change how Isolate works in the raid (a la Thrawn and Fracture) or Acolyte's basic attack functions (double hit in 1 attack, instead of 2 attacks to limit TM and heals). Either of those should be enough to break the infinite loop potential and not negatively impact functionality of any other factions including NS, one of the best for the current end-game raid. It is downright upsetting that y'all are still threatening to nerf the most unique faction in the game and it is hard to trust you. Even though you have now apologized for the rash decision to buff Bonds of Weakness mechanic (bug or no bug, it was a bad call), you guys are "doubling down" on nerfing Nightsisters despite trying to construe the opposite notion.
This could be a step in the right direction.
But there is yet another contradiction in keeping Nightsister nerfs on the table despite planning to rollback the raid adjustments. Not only are you saying zombie is still going to be changed (ie nerfed), now Asajj is clearly in your sights. Reddit has dredged up and disseminated the development teams own words about the zombie from January when it was clearly accepted as a strategy and there has been really no acknowledgement of what changed since then. Many feel that you are trying force a progression slowdown. This is what the changes would do for most guilds. .
This could be a step in the right direction.
If you drop any and all plans on adjusting/nerfing the Nightsisters. If you don't, we are left with an ongoing issue that feels very arbitrary and contradictory to your development teams' own previous decisions. Then there is the notion that this has been 'under consideration for months' yet just comes out now. This all stinks!
Changing Bonds of Weakness back does nothing to fight these deeper and more important issues to the health of the game and the player base.
Respectfully signing off.
@CG_TopHat
@CG_CapGaSP
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