Forum Discussion
7 years ago
This is great, and all, but it doesn't fix the problem that the player base is punished because a sloppy product gets released. I get that each new character that gets released could potentially break some part of the game due to the ever increasing combinations of teammates and opponents, but that should be on the developers to test - either internally or though some beta program.
This game has a long history of "nerfing" characters that people spend time, crystals, and real money developing. Refunding a zeta is not sufficient and I get that you cannot fully characterize how much resources someone spends on a character, but maybe that is why the practice of nerfing should just be eliminated.
I also get why loops are bad for raids, etc, but I think I'm just at a breaking point with this game. It used to be my favorite and I still have hope that it will introduce new game modes that are fun, but I just feel like EA has lost sight of who the customers are and why they play the game. Everything lately has felt like a cash grab and nobody as EA/CG seem to care about the player experience anymore - this latest nerf was just another example of that.
This game has a long history of "nerfing" characters that people spend time, crystals, and real money developing. Refunding a zeta is not sufficient and I get that you cannot fully characterize how much resources someone spends on a character, but maybe that is why the practice of nerfing should just be eliminated.
I also get why loops are bad for raids, etc, but I think I'm just at a breaking point with this game. It used to be my favorite and I still have hope that it will introduce new game modes that are fun, but I just feel like EA has lost sight of who the customers are and why they play the game. Everything lately has felt like a cash grab and nobody as EA/CG seem to care about the player experience anymore - this latest nerf was just another example of that.
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