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7 years ago
"Syrup_Chugger3;c-1612944" wrote:"CG_TopHat;c-1612838" wrote:"EvgeniKessel;c-1612832" wrote:
Great news. Thank you. Now, are you still planning to change Zombie’s mechanics independent of the upcoming raid fix?
Yes. That change is not in the immediate future (this week), but should be coming soon. I can't give a definitive date because, as I'm sure you can guess, Zombie is an interesting design nut to crack and we are still doing iteration on it.
Maybe I missed it, but why now? Zombie has been zombie since she was released and the high vs low gear debate just as long. Even on reddit there's a screenshot of TW with a CG employee using a NS team with a blue zombie..
Because its admittedly really weird that gearing up a character could be an error. Zombie *should* reach maximum utility at high gear and no one should wish they could downgrade her (or any toon).
I just don't trust them not to somehow wreck her utility in the process. The only thing I can come up with that makes much sense is to give her an ability that gives her a chance to die on hit that eventually caps at 90%+. It's really odd design anyhow.
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