Forum Discussion
7 years ago
Hi @CG_TopHat,
Thanks for the update.
You mentioned in your announcement last week that " Our philosophy on this change is that in a game about progression and powering up your characters, wanting to move backwards is antithetical to the spirit of the game and it creates a significant disadvantage to people who leveled past this point without knowing of the strategy in advance."
My assumption is basically EA/CG views this is disadvantage of players who levelled up zombie, but in general players who levelled up zombie were whales and dolphines, and most of them probably already got 7-star Traya, and EA/CG just took away the "fun" immediately from them by nerfing Critolyte which should be a small portion of players in this game. Moreover, by introducing nerf last week, EA/CG also took away the fun part from broader player base who didn't upgrade zombie but invested 4-5 zetas and gears on those NS. I think EA/CG was killing all player base from whales to fishes by introducing nerf on NS last week.
I have been playing this game for 2+ years with 2 accounts, and have gone through numerous stages of the game from nerfing Cody on Pit raid, nerfing Clone to prevent solo on HAAT P4 (adding healing immunity on toons after tank enrage), nerfing Nute team on HAAT, and then nerfing STH, Clone Baze on HSR and then now NS. It also took like forever for EA/CG to fix 600/600 raid ticket bug and also Teebo stealth bug. Even with all these negative experience in this game, I do see EA/CG is changing, at least I see you and @CG_Carrie both apologized in different announcement. You both earn my respect. I sincerely hope for next upcoming update, you can at least maintain the quality of product without bugs. The track record is pretty bad lol Again, thanks for the transparent message, and I hope you will survive :wink:
Sincerely,
cascor
CaptainJackSparrow
Thanks for the update.
You mentioned in your announcement last week that " Our philosophy on this change is that in a game about progression and powering up your characters, wanting to move backwards is antithetical to the spirit of the game and it creates a significant disadvantage to people who leveled past this point without knowing of the strategy in advance."
My assumption is basically EA/CG views this is disadvantage of players who levelled up zombie, but in general players who levelled up zombie were whales and dolphines, and most of them probably already got 7-star Traya, and EA/CG just took away the "fun" immediately from them by nerfing Critolyte which should be a small portion of players in this game. Moreover, by introducing nerf last week, EA/CG also took away the fun part from broader player base who didn't upgrade zombie but invested 4-5 zetas and gears on those NS. I think EA/CG was killing all player base from whales to fishes by introducing nerf on NS last week.
I have been playing this game for 2+ years with 2 accounts, and have gone through numerous stages of the game from nerfing Cody on Pit raid, nerfing Clone to prevent solo on HAAT P4 (adding healing immunity on toons after tank enrage), nerfing Nute team on HAAT, and then nerfing STH, Clone Baze on HSR and then now NS. It also took like forever for EA/CG to fix 600/600 raid ticket bug and also Teebo stealth bug. Even with all these negative experience in this game, I do see EA/CG is changing, at least I see you and @CG_Carrie both apologized in different announcement. You both earn my respect. I sincerely hope for next upcoming update, you can at least maintain the quality of product without bugs. The track record is pretty bad lol Again, thanks for the transparent message, and I hope you will survive :wink:
Sincerely,
cascor
CaptainJackSparrow
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