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8 years ago
Imotekh The Stormlord (Necron, Support, Dark Side)
Basic: Gauntlet of Fire: Deal special damage to target with a 70% chance to inflict Burn.
Special: Staff of the Destroyer - Deal special damage to all enemies and ignore defence.
Special: Phase Shifter - Target ally recovers 20% health and gains Taunt, Damage Immunity, Stun and Speed Down for 1 turn
Leader: Phaeron of of Sautekh - Necron allies gain 20% chance to revive on death, Offense equal to double their Defence and a 60% chance to inflict Terror for 2 turns whenever they attack. This effect can not be resisted
Unique: Nanoscarabs - 50% of inflicting defence down whenever Imotekh attacks. If defence down is inflicted this way, Flayed One assists on the primary target.
Terror: A unit with this debuff can not target the unity that inflicted it, unless that unit is taunting. Addtionally, the unit deals 20% less damage whenever it attacks.
Balance is overrated. Rest of the team would include a Necron Warrior, Flayed One, a Necron Immortal and Deathmark.
Edit: What the hell, I'll do the others.
Necron Warrior (Necron, Attacker, Dark Side)
Basic: Gauss Flayer - Deal Physical damage with a chance to inflict defence down. If this is resisted attack again.
Special: Necrodermis - Necron Warrior and all Necron Allies gain a buff depending on their unit type. Attacker: Offense up, Tank: Defense Up, Support: Speed Up
Undying: Necron Warrior gains a 16% chance to revive for each living Necron ally.
Necron Immortal (Necron, Tank, Dark Side)
Basic: Tesla Carbine - Deal physical damage to target enemy with a 50% chance to inflict Shock.
Special: Sustained shot - Deal special damage to all enemies and dispell debuffs. If three or more enemies were dispelled this way, reset this abilities cooldown and deal 75% more damage on next use. This increase is not stackable.
Unique: Immortal - At the end of each of his turns, Necron Immortal recovers 3% health and 3% protection for each living Necron Ally. Additionally, when an enemy with a buff takes a turn, taunt for that turn.
Flayed One (Necron, Tank, Darkside)
Basic: Frenzied Attack - Deal physical damage. Deal damage again for each of the conditions filled: The target was buffed, the target had Terror
Special: C'tan Madness - Deal physical damage to all enemies inflicted with Terror. If there are none, deal damage to target and inflict Terror
Unique: Curse of the Flayer - If any enemies are inflicted with Terror, Flayed One may only attack these targets.
Necron Deathmark (Necron, Attacker, Darkside)
Basic: Synaptic Disintegrator - Deal damage with a 50% chance to inflict Daze
Special: Pocket Dimension - Gain Stealth and Advantage for one turn. Aditionally, gain 20% turn metre for each buffed enemy.
Unique: Mechanic Marksman - Attacks from the Necron Deathmark cannot be evaded. Additonally, deal 30% more damage to a buffed target.
And done. Not even trying to be balanced.
Basic: Gauntlet of Fire: Deal special damage to target with a 70% chance to inflict Burn.
Special: Staff of the Destroyer - Deal special damage to all enemies and ignore defence.
Special: Phase Shifter - Target ally recovers 20% health and gains Taunt, Damage Immunity, Stun and Speed Down for 1 turn
Leader: Phaeron of of Sautekh - Necron allies gain 20% chance to revive on death, Offense equal to double their Defence and a 60% chance to inflict Terror for 2 turns whenever they attack. This effect can not be resisted
Unique: Nanoscarabs - 50% of inflicting defence down whenever Imotekh attacks. If defence down is inflicted this way, Flayed One assists on the primary target.
Terror: A unit with this debuff can not target the unity that inflicted it, unless that unit is taunting. Addtionally, the unit deals 20% less damage whenever it attacks.
Balance is overrated. Rest of the team would include a Necron Warrior, Flayed One, a Necron Immortal and Deathmark.
Edit: What the hell, I'll do the others.
Necron Warrior (Necron, Attacker, Dark Side)
Basic: Gauss Flayer - Deal Physical damage with a chance to inflict defence down. If this is resisted attack again.
Special: Necrodermis - Necron Warrior and all Necron Allies gain a buff depending on their unit type. Attacker: Offense up, Tank: Defense Up, Support: Speed Up
Undying: Necron Warrior gains a 16% chance to revive for each living Necron ally.
Necron Immortal (Necron, Tank, Dark Side)
Basic: Tesla Carbine - Deal physical damage to target enemy with a 50% chance to inflict Shock.
Special: Sustained shot - Deal special damage to all enemies and dispell debuffs. If three or more enemies were dispelled this way, reset this abilities cooldown and deal 75% more damage on next use. This increase is not stackable.
Unique: Immortal - At the end of each of his turns, Necron Immortal recovers 3% health and 3% protection for each living Necron Ally. Additionally, when an enemy with a buff takes a turn, taunt for that turn.
Flayed One (Necron, Tank, Darkside)
Basic: Frenzied Attack - Deal physical damage. Deal damage again for each of the conditions filled: The target was buffed, the target had Terror
Special: C'tan Madness - Deal physical damage to all enemies inflicted with Terror. If there are none, deal damage to target and inflict Terror
Unique: Curse of the Flayer - If any enemies are inflicted with Terror, Flayed One may only attack these targets.
Necron Deathmark (Necron, Attacker, Darkside)
Basic: Synaptic Disintegrator - Deal damage with a 50% chance to inflict Daze
Special: Pocket Dimension - Gain Stealth and Advantage for one turn. Aditionally, gain 20% turn metre for each buffed enemy.
Unique: Mechanic Marksman - Attacks from the Necron Deathmark cannot be evaded. Additonally, deal 30% more damage to a buffed target.
And done. Not even trying to be balanced.
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