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Are you all EA devs? Afraid of making changes? Afraid of work?
the player (just one) added 1 character to a mission. This deploys GP. Then we got 1 star unintentionally. We got really close to 1 star on purpose. The player didn’t get a warning! I’m not gonna kick him for that. He is no problematic player. I blame the game
my point is: there wouldn’t be a problem (no problem, zero problems, no problemo) if the functionality worked as I described it should. Simpler. A block. And a reset after a phase change. Problem solved
Ah yes. Yet another forumer who thinks anyone that disagrees with them must be a dev.
I agree it’s not the player’s fault if the officers didn’t block the missions. That’s on the officers.
Speaking of devs, they have said many times before that they aren’t going to implement something that allows players to control the way other players engage with the game. They’ve said this about not allowing officers to remove TW defences, and I’m sure this would extend to TB zone locking.
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- CG_Meathead1 year ago
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