Forum Discussion
8 years ago
"Xezee;c-1580380" wrote:
So current agenda is to make advanced players even more disconnected from the rest.
This will only make guilds break apart. What's the point in being #11-#20 if only top 10 are getting stuff which actually makes difference? Obviously, if they even get it but this is another story.
In other words, if I'm in the teens in HSR at this moment my best bet to get G12 in reasonable pace is to move to a guild which is struggling, but killing it, thus become top 10 and through investment of even more time, money and abandoning my friends, get observable progress of my game?
By making rewards for top 10 better you're not encouraging anyone to improve and reach 10. You're making it impossible by design.
This doesn't even require explanation. Just read what you wrote. The game isn't about skill but numbers. Some being "random".
Context:
When I joined my current guild some weeks back I was 40+ in HSR, I was actually keen to improve because in the 30s and 20s you could get something of value. Now I'm in 10-20 but top 10 is simply light years away. With the nerf to everyone but them - how is the rest supposed to "get good" (as some would say) ? Are people supposed to struggle and accumulate thousands more of challenge gear until top players get bored, be nice and score low or just pass after 7-starring Traya?
It also discourages players from doing what’s best for the guild. I hold my JTR team for P2 because I can get 2-3% more than others and that goes a long way in P2. So I trade 4mil+ dmg in P1 for 2mil max in P2... and now I get donked even worse for doing that
I say they just throw a full mkv stun gun prototype for everyone in 11-50 and that should help bridge the gap
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