"DarkHelmet1138;c-1732406" wrote:
"Rath_Tarr;c-1732396" wrote:
"DarkHelmet1138;c-1732349" wrote:
At 4 million gp 100k difference in character gp irrelevant. I highly doubt you'll have a mis match that is truly relevant to your match based on fleet power. I have a lot of ship GP and have still won my matches easily enough.
At 1.5 mill it makes a big difference. I am facing opponents with up to 200k more squad GP than me, giving them around a 30% advantage in usable GP.
"DarkHelmet1138;c-1732349" wrote:
Most likely the reason they include total gp instead of making it only character gp when fleets aren't used, if because it is much simpler than changing the matching algorithm every ga.
The algorithm doesn't need changing, just the input parameter source and they already calculate the relevant value.
"DarkHelmet1138;c-1732349" wrote:
And it makes little difference to matchmakeing since most everyone has a similar enough percentage of their gp fleet gp.
Wrong. In my bracket it ranges from 47% - 61% squad GP or around 200,000 GP for a 700k vs 900k matchup.
200k difference at 1.5 mil gp is likely an extreme case. I'm at 3 mil gp and see 50k to 100k difference on average. And it isn't a deciding factor in many of the fights. In about half, the one with lower character gp still has the advantage.
It may be an outlier but the fact remains that people invest varying amounts in fleet and any difference is magnified at lower GP levels.
At 3 mill GP you have long since maxed out the ships you care about and your squad roster far outweighs your fleet so you don't see the problem but that doesn't mean it isn't real.
What percentage GP difference would you consider okay? 20%? 10%?
Judging by the narrow GP range of my bracket - 1,500 GP or about 0.001% - the devs want it as close as possible. Unfortunately they are using the wrong value for a GA with no fleet zones.