Forum Discussion
6 years ago
Better for some, worse for others. It doesn't really matter how they adjust matchmaking, that statement will always be true. Whether it's objectively more "fair"/"even" is open for debate.
Both methods have their (dis)advantages. Whether you like the new or old method probably depends on your roster. The new method definately helps out players with a lot of fluff.
On a side note, i do wonder how it works for players who drop 1 or 2 divisions. Why am i matched based on my top80 and not on my top60 for example? Do players only drop division and get less defslots when their topX doesn't have enough GP to find a suitable match? Seeying as there are quite a few players dropping a division that doesn't seem to be the right explanation. I can't figure it out, but it's probably flawed ;)
- Previous matchmaking: accumulative GP of all characters
- Current matchmaking: accumulative of highest GP characters. Number of characters dependent on the amount of def slots. (defslots * 2 * 5 = amount of characters used for matchmaking)
Both methods have their (dis)advantages. Whether you like the new or old method probably depends on your roster. The new method definately helps out players with a lot of fluff.
On a side note, i do wonder how it works for players who drop 1 or 2 divisions. Why am i matched based on my top80 and not on my top60 for example? Do players only drop division and get less defslots when their topX doesn't have enough GP to find a suitable match? Seeying as there are quite a few players dropping a division that doesn't seem to be the right explanation. I can't figure it out, but it's probably flawed ;)
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