Forum Discussion
6 years ago
"Nikoms565;c-1898778" wrote:"No_Try;c-1898761" wrote:"Nikoms565;c-1898755" wrote:"No_Try;c-1898749" wrote:"Nikoms565;c-1898726" wrote:"leef;c-1898660" wrote:"No_Try;c-1898652" wrote:"leef;c-1898647" wrote:"No_Try;c-1898599" wrote:
There are certainly fair-er methods possible and they've already announced that was what they want to do. Trying to make it fair-er is not an effort in naught. And we are nowhere near there.
I'm not holding my breath waiting, that's for sure.
Hold it or not, it's on. Doubt you would like it to stay as it currently is. Folks are already into new method of how to circumvent it and gain advantage from it instead of just trying to play better without putting their minds into matchmaking itself.
All my viewpoints are based on the assumption that ea/cg can not ever get matchmaking "right", so all we can do is hope that the method they chose is favourable for us personally. Making adjustments to optimize the "competativeness" of your roster is a reasonable thing to do as well imo.
But I think we can all agree on, for example, the situation cited by swgohfan29 - 2 of the 8 have both Revans, 2 of the 8 have neither. That is in no way "fair", competitive or fun - for any of players. I've been on both sides of that situation and it's not an enjoyable gaming experience to win easily or lose easily.
And that also doesn't seem to make sense given CG's statements regarding the "improved" matchmaking for GAC - which talks about facing people whose rosters "look more like yours". Whether people agree or not that GAC "should" consist of largely evenly matched opponents, that is what CG stated the goal of matchup "tweak" was for. Judging by the results, they seemed to have missed by a rather large margin.
I am willing to play it out to see how this all shakes out, but if these drastically unbalanced matchups are truly WAI, this will be an easy time in the game's life for me to see if any of my guildmates are interested in playing a new account.
Toon differences doesn't make it fun but totally fits with my idea of fair. Soon there will be people with negotiators and Wat which many others won't have. There are have's and have not's always. That outcome is due to player effort and should be kept to be player advantage just like their choices of development on what's avaliable to everyone.
We can't be sure unless CG comes out and reveals what -variables- they were thinking of. Matching rosters that looks similar depends on what the variables are. And naturally our idea of similar is totally constructed by game outcomes and may have little bearing on CG's take on it.
That's true, of course. I just think when most people think of "a roster that looks similar to yours" the current and previous meta-dominant characters (and the ones with some of the highest power in the game - which is why I question the theory that "it only checks the top 80 characters" and whether or not that's actually working as intended) is a common sense place to start.
I didn't put the ingame statement of how it works right now upto the task. People that simply added that top portion GPs confirmed the matchmaking was working on that GP slice total on chats I've read. It's a brute force method just like matching on total toon GP was.
But that doesn't seem to add up when you consider swgohfan29's example (and the many others like it). How are two of the highest powered characters (JKR and DR) not being accounted for then? Outside of CLS, those two are the highest powered characters in the game.
Dunno, check how many deployable zones there are, browse both rosters and add their top gp numbers up and see if they fit. The ones I saw did. Too lazy to do that for my own matchups as I don't believe this method is here to stay either.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,564 PostsLatest Activity: 6 hours ago
Recent Discussions
- 8 hours ago
- 9 hours ago