"Rath_Tarr;c-2110062" wrote:
"Nikoms565;c-2110022" wrote:
"Legend91;c-2107380" wrote:
"TVF;c-2107376" wrote:
And thus taking away an incentive for people to spend to obtain the meta. Will never happen.
Depends on what GAC is supposed to be. A competetive mode with a higher focus on skill (fair matchmaking) or a competetive mode with a higher focus on P2W (disbalance in matchmaking).
This. CG has stated that GAC is supposed to be the former (almost all other aspects of the game are the latter - both arenas, raids, challenges, etc.) - but the matchmaking seems to indicate otherwise. I guess it's up to the player base to decide whether CG is incapable of creating a matchmaking algorithm that achieves their stated goal - or that their stated goal is not really their intention. :shrug:
Matchmaking is by top {x} GP. The player controls what that GP is composed of.
GP is a very poor indicator of effectiveness. A zeta on QGJ's leadership is the same amount of GP as GSky's. That's part of the point.
CG has stated that "close matches" were the point of GAC - not every other game mode, just GAC. The incentive to spend on the current meta exists and is present in every other game mode - both arenas, raids, new challenge tiers, etc. But GAC matches where one person has a GLRey (which is about 5k more GP than the highest non-GL, even if you insist on using that flawed metric) and other players do not, will not be close. Can you beat them without a GL? Sure - but often at the cost of 3-4 other much needed teams.
Like I said, we either have to believe CG was disingenuous about wanting GAC matches to be close, or that they simply aren't capable of creating an algorithm that consistently does so. Which of those is true is irrelevant, because players have no control over either. It's not our game - it's CG's.