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5 years ago
"DarjeloSalas;c-2209656" wrote:"LukeDukem8;c-2209636" wrote:"DarjeloSalas;c-2209557" wrote:"LukeDukem8;c-2209527" wrote:"RandomSithLord;c-2209476" wrote:"LukeDukem8;c-2209441" wrote:"DarjeloSalas;c-2209346" wrote:"LukeDukem8;c-2209260" wrote:"DarjeloSalas;c-2209216" wrote:"LukeDukem8;c-2209199" wrote:"DarjeloSalas;c-2209171" wrote:"LukeDukem8;c-2209155" wrote:"DarjeloSalas;c-2208964" wrote:"LukeDukem8;c-2208914" wrote:"Rath_Tarr;c-2207629" wrote:
Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
You’re probably right.
Here’s something for you to chew on...
In my current GA match, my opponent has been matched against someone with 2 more GLs (I have 3, he has 1).
There’s an overview of his roster.
And there’s mine.
He has 35 toons at r7+. I have 16.
He has 69 toons at r5+. I have 49.
The zeta and mod differential speaks for itself.
Now, from closer scrutiny of his roster he has all the JML requirements ready except JKL, so presumably within 6-8 days time he’ll have 2 GLs. But he’s nowhere near SEE or Rey requirements.
The point I’m trying to make is that GLs come with a sizeable GP baggage. For a player to have a roster that sees them matched with someone with 2 more GLs than them is possible, but only if they invest heavily in relics.
I have 49 toons at r5+: 30 of them are GL requirements and 3 of them are GLs themselves. Of the other 16, most of them are either arena teams past / present or important fleet units.
He has 69 toons at r5+. More than half of them are not GL requirements. It appears that this player just slaps relics on characters as and when he acquires the materials to do so.
I understand how the algorithm currently works, and I understand your example. My entire point is that GL's should be weighted differently in the calculation and when there is a >1 GL difference the match is no longer competitive.
The cost to counter GL's (especially Rey and GML) will either reduce the offense banner points putting them at a disadvantage or leaving them too vulnerable on defense.
GLs are weighted differently. As pointed out over and over, a GL's total investment with prerequirements included is ~300k GP. If you are missing a GL or two, the relic GP of the prerequirements is there, just used up on other teams.
Matchmaking should absolutely not account for number of GLs. What's the point of getting more than one GL if you could never possibly face anyone that has more?
Would you think the algorithm is working where there is a 3GL or 4GL difference? Do you really think that provides a good gaming experience for either side?
I gave you an example above of just what sort of relic focus is required to generate a 2 GL difference.
As in all other responses, any user who has gone to the lengths required to amass a similar matchmaking GP as someone who has 3+ GLs more than them, really deserves whatever the algorithm throws at them.
I’ll turn it round though, and ask for your views on this. Do you think it would be fair if the guy I’ve drawn (pics above) faced a non-GL owner?You keep talking about the total investment in terms of GP and that is, in my opinion, the problem. The total investment of a GL INCLUDES 2 quality teams in addition of a single toon that can take out an entire squad, or needs a meta squad to beat. 90% of the toons out there can't even beat a single GL. Which makes that inventory useless and unbalanced in a matchup when you have a 2 GL difference.
2 quality teams is a stretch, if not just downright false.
- Yes, GLs “can” beat an entire squad, but at the top end of GAC it is extremely rare that people are using them for that purpose.
- There is one quality team out of the SLKR requirements. Any additional team - at the top end of GAC - is just handing your opponent a cheap win
- With Rey it’s even less than this. You can form a quality squad out of Finn, the RH bros +2 more, but doing so leaves you needing to butcher some other teams for Rey herself
- same with JML. Mon Mothma is good, but the rest of the toons that make her team tick are NOT part of the JML requirements so you don’t get that team.
False, I see many vids where the top end players use SLKR to 1 shot teams like GG, PADME, SEE etc. Not to mentioned your argument is conditional to the top end of the sphere, which we agree there will most likely not be a 2 GL difference.
Please follow the discussion, let me bring you back to the topic.
A 2 GL disparity in a match is not the fault of a player. It's a bad matchmaking algorithm (based on GP only) that does not promote good balance or game play. It's the equivalent of putting a HS team against an NBA team. That experience is not fun for either side and shouldn't happen.
Hmmm..butchering other teams for a rey comp like G8 jawas and L3?
Using SLKR to one shot teams is something that people can do when they have the beating of the other teams set on defence. If somebody sets a proper Rey team against me you can be sure I wouldn’t be using SLKR to solo anything.
And Rey with Jawas and L3 is not a team I’ve set nor met. I imagine it’s designed to prevent the Vader counter from working.
I’ll gladly get back to the topic. Any player who is subject to a 2 GL disparity has made some poor choices when building their roster.
And the analogy you gave is a poor one.
A better analogy would be 2 NBA teams with the same salary cap going against each other. 1 team has invested that salary in the best point guard, centre and small forward in the league, but the other has hired several journeyman pros for every position and can’t compete with the first team.
I haven't faced the Rey jawa team yet either, but I doubt it would stop a vader counter if the opponent knew how to use it.
Jawa scavenger is fairly squishy so vader could merciless, aoe, and immediately saber throw scavenger to end the thermal threat and still have another saber throw for rey. It may be hard if they have an r6 scavenger but at g8 as the op suggested it would be an easy underdog win for Vader, thrawn, and wat. I probably wouldn't even bring in any other toons. (Maybe traya to get around l3's taunt) but most likely you could one shot her at g8 too so no worries there.
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