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perfidius44
5 years agoSeasoned Newcomer
"LukeDukem8;c-2210879" wrote:
For me, this game mode has to have all of those components (roster building, defense/offense strategy and tactical execution). However two of those components (which is the actual playing of the game) are taken away when the outcome is predetermined.
Let's call those 3 levels Strategical (roster building), Operational (defense/offense strategy), Tactical (tactical execution).
You're totally right, Operational and Tactical levels are useless if you are vastly outsmart on the Strategical level. However, it's inherent to Strategy; it's the backbone of all the rest. As soon as you bring strategy to the table, it's usually the most important thing.
If you're vastly outsmart on the Strategical level, Operational and Tactical are (almost) useless.
If you're not but are vastly outsmart on the Operational level, Tactical is (almost) useless.
If you're not, then it will be decided on the Tactical level.
I totally understand that it's hard to be the underdog, but MM as it is now is a fair way to test strategical skills. You may still win thanks to vastly superior Operational and Tactical skills though. It happens.
The "fun" factor is fairly subjective, to each his own I guess ;)
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