"furyousgeorge74;c-2266081" wrote:
"RandomSithLord;c-2265879" wrote:
Any of those suggestions would make GAC worse, not better.
1. Building your roster is part of the strategy. GP is a good measure because it's a metric of resources invested, it's perfectly fine to not be tailored for individual toons. If somebody decided to r7 Tuskens while someone else gave those 3 r7 mats to an actual meta team, the second player rightfully deserves an advantage.
You obviously didn't read my post - I mentioned one aspect of game - GAC - focusing more on the battles and toon choices for each battle. Every other part of the game can focus on roster strategy. The more a game can use variety, the better it is, by definition.
3. Secondary stats like mods should not be included, everyone is responsible for building their own roster and farm a mod depth proportional to their GP. If someone at 7-8m is still sitting on 20-30 mods above 20 speed, they shouldn't wait for matchmaking to fix their problems.
I agree with this, I just don't know if mods are used in the current calculation. I was asking as a question.
(3.) If you can't clear a zone, there is no reason to open up the zone behind it. Blocking a portion of the board is a viable strategy, if you can't clear a front wall, you shouldn't even have a remote chance to win.
It's viable because you say its viable? This an opinion. You state it like it's a fact.
GAC is a competitive game mode by its nature. It shouldn't be adjusted to be more in favor of the casual PvP players instead of those who actually put in that little extra effort to build their roster for it.
Again you assume that this was my angle, when it wasn't. All my suggestions are based on game design to engage the most players and to focus rewards based on a variety of decision-making scenarios. If the entire game is based on roster design, that is more limited than one that is based on roster design AND other factors.
Success in GAC is
exactly based on
both roster composition
and tactical aspects. Even with a roster-wise advantage you still need to apply good tactics to win. As you progress through the championship the effect of leagues slowly kicks in and you get matched with opponents that perform more and more on the same level as you (more even matches). Tactics play a bigger role in the latter GAs/rounds of the championship.