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6 years ago
"dimi4a;c-1999880" wrote:"littleMAC77;c-1999403" wrote:"dimi4a;c-1999199" wrote:"littleMAC77;c-1999130" wrote:"dimi4a;c-1998629" wrote:"Waqui;c-1998081" wrote:"dimi4a;c-1997924" wrote:"DarjeloSalas;c-1997868" wrote:"dimi4a;c-1997859" wrote:"DarjeloSalas;c-1997846" wrote:"dimi4a;c-1997839" wrote:"Fanatic;c-1997806" wrote:"dimi4a;c-1997792" wrote:"Legend91;c-1997790" wrote:
The final round is where the (mostly) successful people are matched against each other so it's harder to win there.
And I also thought we've passed the "oh my god my opponent has xxxk more GP" time. GP is meaningless.
Well tell that to the Devs!
It's meaningless in terms of whether player A can beat player B. And it's meaningless in terms of the total GP differences players always point out, because GAC isn't based on total GP, it is based on top X toons in a players roster.
For the devs they need SOME number by which to calculate who is 'equivalent' to rank together. That is what GP is. Personally I'd like to see them move to a ladder ranking like most games use that is based on win/loss ratios (and which bracket you are in). But they do need to use a number. They chose GP. They could have chosen total zeta's applied, or total g12 characters, or any other arbitrary number. None of those would be meaningfully better than the current top X GP. They could try and weight different characters differently, but that is also a rather arbitrary assignment with which the player base (as a whole) would not agree with - and those character weights would need to be re-evaluated with every new character release and how they interact with existing toons.
But it's meaningless as in not a balanced and fair way to pit players against each other. GP doesn't take into account character abilities and synergies.
And what would you suggest as an alternative?
Ask the "big brains" behind the game, not me!
So you dismiss the current metric for matchmaking but can’t suggest something better?
Can you tell me why GP is a bad way to pit players against one another, at least?
Because it's one thing facing a G13 Ewok team and something else facing a G13 Darth Revan/Malak team (with both teams having a similar GP).
So, one invested resources in a mediocre team, while the other invested in one of the top teams. Why shouldn't the player, who invested in the stronger team have an advantage? Why shouldn't it matter, how you build your roster? Why should the player, who invested in the weaker team, have the same chance at winning a GA?
And why shouldn't the matchmaking put you up against a player who invested in the similar teams?
Because the choices you make when deciding who to invest resources in should matter in a competitive game mode. One should not be exempt from beating the new meta team just because they don't have it, that would defeat the point of getting a new team.
That just makes the game dull, boring and doesn't leave players with much choice! Out of so many characters to choose from, players will invest mostly in the top tier ones (about a third of all) as they are the most effective at defense/offense because of how the model of this game is set.
Rewarding players who make better roster decisions will make the game dull, yet your suggestion will lead to mirror matches (by taking into account which specific toons a person has). Mirror matches are the most dull and boring possible.
Yeah, this leads to most players investing in the "meta" characters, however I would argue that matches are more often decided by who has the best counter-meta teams and B squads. Finding and developing those squads that can get around your opponents high end teams or steal a few banners on def are what differentiate rosters.
Still, the game is about choices, most importantly who to invest in. If you didn't invest in the meta, or its counter, you don't deserve to beat your peers who did.
Yes it's about the choices, but that's not always the case and even if you invested in the top tier teams/characters you may still end up facing a big spender who invested a lot more in those teams than you, because of how the current matchmaking system works!
that actually isn't how the system works, but i guess we all need something to blame our 35 loss streak on...
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