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- 1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please? "Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go."Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable."DadKev;c-2141904" wrote:
"Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go.
You say i am wrong and then proceed to address nothing i really say. There is alsp a lot wrong with what you've said pulling from the literal bottom of your own roster as though that is where the GP difference is between yourself and opponents, it doesnt work that way. Also 221 toons? Are you including ships in this or just pulling numbers from thin air?"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.- Vilt5 years agoNew SpectatorHaving access to characters you may not use is definitely an advantage. Of course the best players are going to use 70 or less characters but having 20 viable teams as opposed to 16 gives someone more versatility. It allows the player to keep more counters and still put teams down that will strip. Whether you like the current system or not you can't ignore that a player with 500k extra total gp has the pontential of having an advantage.
"Lysandrax;c-2141958" wrote:
"DadKev;c-2141904" wrote:
"Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go.
You say i am wrong and then proceed to address nothing i really say. There is alsp a lot wrong with what you've said pulling from the literal bottom of your own roster as though that is where the GP difference is between yourself and opponents, it doesnt work that way. Also 221 toons? Are you including ships in this or just pulling numbers from thin air?"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.
221 does include ships. Which ships are also counted especially since we are using them this time in GAC. I was addressing the fact that the extra GP could be the very easily from the bottom of ones roster especially if the upper 80 are comparable during matchmaking. I was countering your point that more GP always gives a player an advantage. That is false since the lower part of a roster still counts as GP and is garbage in GAC against a halfway decent defense. It would not matter if I had 2 million more GP if all my toons were under geared."DadKev;c-2142002" wrote:
"Lysandrax;c-2141958" wrote:
"DadKev;c-2141904" wrote:
"Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go.
You say i am wrong and then proceed to address nothing i really say. There is alsp a lot wrong with what you've said pulling from the literal bottom of your own roster as though that is where the GP difference is between yourself and opponents, it doesnt work that way. Also 221 toons? Are you including ships in this or just pulling numbers from thin air?"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.
221 does include ships. Which ships are also counted especially since we are using them this time in GAC. I was addressing the fact that the extra GP could be the very easily from the bottom of ones roster especially if the upper 80 are comparable during matchmaking. I was countering your point that more GP always gives a player an advantage. That is false since the lower part of a roster still counts as GP and is garbage in GAC against a halfway decent defense. It would not matter if I had 2 million more GP if all my toons were under geared.
I dont think you know how big of a difference 2million GP would make in division 1...
And my point since the start of the thread was 500k GP was of minimal impact, but that 1mil+ obviously would yeild advantage to that player."Lysandrax;c-2142021" wrote:
"DadKev;c-2142002" wrote:
"Lysandrax;c-2141958" wrote:
"DadKev;c-2141904" wrote:
"Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go.
You say i am wrong and then proceed to address nothing i really say. There is alsp a lot wrong with what you've said pulling from the literal bottom of your own roster as though that is where the GP difference is between yourself and opponents, it doesnt work that way. Also 221 toons? Are you including ships in this or just pulling numbers from thin air?"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.
221 does include ships. Which ships are also counted especially since we are using them this time in GAC. I was addressing the fact that the extra GP could be the very easily from the bottom of ones roster especially if the upper 80 are comparable during matchmaking. I was countering your point that more GP always gives a player an advantage. That is false since the lower part of a roster still counts as GP and is garbage in GAC against a halfway decent defense. It would not matter if I had 2 million more GP if all my toons were under geared.
I dont think you know how big of a difference 2million GP would make in division 1...
And my point since the start of the thread was 500k GP was of minimal impact, but that 1mil+ obviously would yeild advantage to that player.
Well I currently have 4M GP. My highest 80 toons with ships avg roughly 25k each. That's 2M GP. The rest of my toons and ships (141) only avg about 14k GP. And that's the other 2M GP. So no I don't really have an advantage with the bottom 2M of my roster because they can't work themselves out of a wet paper bag against any defense that is even remotely viable. So no I just didn't pull these numbers out of the air like you claim. My point has been that total GP in GAC does not really matter. Sometimes I beat players with significantly higher GP because their roster has more wasted GP at the bottom. The only real advantage to having more GP is winning the tie breaker. Period."DadKev;c-2142051" wrote:
"Lysandrax;c-2142021" wrote:
"DadKev;c-2142002" wrote:
"Lysandrax;c-2141958" wrote:
"DadKev;c-2141904" wrote:
"Lysandrax;c-2141768" wrote:
1) not true, having access to a greater number of higher leveled toons is and always will be an advantage, this is a counter game, having more toons to pick from to have a better counter effects the match.
2) the '70-80 toons' cannot be asserted, you might both lose a team. Maybe you both lose a second time. No one can pretend this doesnt effect the match and "thats your own fault" isn't sufficient.
GAC tie breakers are decided by something wholly out of the player's control, there will always be a bigger GP fish, it's not about finding something without flaw, it's about finding something less flawed. I do like the GP used suggestion.
Sorry you are wrong. For example I have 221 toons unlocked. The bottom 100 will never be used in an attack. They average about 5k gp each which could give me a 500k gp advantage that is worthless since those toons couldn't beat themselves out of a paper bag. I have beaten many players with higher gp. It's about picking good defense and playing smart on offense. Total GP is not an indicator on how the battle will go.
You say i am wrong and then proceed to address nothing i really say. There is alsp a lot wrong with what you've said pulling from the literal bottom of your own roster as though that is where the GP difference is between yourself and opponents, it doesnt work that way. Also 221 toons? Are you including ships in this or just pulling numbers from thin air?"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.
221 does include ships. Which ships are also counted especially since we are using them this time in GAC. I was addressing the fact that the extra GP could be the very easily from the bottom of ones roster especially if the upper 80 are comparable during matchmaking. I was countering your point that more GP always gives a player an advantage. That is false since the lower part of a roster still counts as GP and is garbage in GAC against a halfway decent defense. It would not matter if I had 2 million more GP if all my toons were under geared.
I dont think you know how big of a difference 2million GP would make in division 1...
And my point since the start of the thread was 500k GP was of minimal impact, but that 1mil+ obviously would yeild advantage to that player.
Well I currently have 4M GP. My highest 80 toons with ships avg roughly 25k each. That's 2M GP. The rest of my toons and ships (141) only avg about 14k GP. And that's the other 2M GP. So no I don't really have an advantage with the bottom 2M of my roster because they can't work themselves out of a wet paper bag against any defense that is even remotely viable. So no I just didn't pull these numbers out of the air like you claim. My point has been that total GP in GAC does not really matter. Sometimes I beat players with significantly higher GP because their roster has more wasted GP at the bottom. The only real advantage to having more GP is winning the tie breaker. Period.
You're in division 2, you dont have a good frame of reference as to what is being discussed in this thread.
Not to simply discard your opinion but someone in div 2 cannot make any statement about deviations anywhere near '2 million'- As others have noted total GP doesn't factor in other than the tie breaker. Players are matched by the top X character GP where X is the number of teams both offensive and defensive times the number of characters on a team. So in Division 1 where there are 7 teams on offense and 7 more on defense, the top 70 (14*5) characters are used to determine who you fight.
Some will argue that having 90 high level characters is better since that gives more options. However the opposite is often true. Players with highly focused rosters without a lot of fat tend to perform better. Where you don't want to be is where your roster is about the same size as the character GP count.
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