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4 years ago
"Stenun;c-2250881" wrote:
I'm saying that GP is not an accurate way of comparing "Like v Like" no matter how we look at the definition of "Like" in that context - whatever you want to say GP is used for, it doesn't do that use well.
And using it for matchmaking is a joke and results in hideously unfair matches every iteration of the Territory War. And if you are really unlucky, your guild will get hit with that bad luck more than others.
And I strongly suspect that everyone posting in this thread telling me how wrong I am and how great GP is as a matchmaking tool has never had the misfortune to be in such a position.
"It doesn't happen to me so I will ignore, dismiss and argue with all the people saying it happens to them", right?
It allows players choices on where they invested resources to shine through. What you keep pointing to are not realistic situations to make this part of match making seem worse than it actually is.
Many people have bad matches, but not due to this. More often than not, it's due to how they build their roster.
Do you have any real examples of GP measure making an issue you would like to discuss, that dont involve multiples of the same character, chromium luck on a single toon, or a scenario where the entire guild made the same bad choice and carried a lot of bloat into a match?
We all follow the same rules, and many have developed great strategies for how to develop based on these rules. Yes this may have a down side for someone not so strategic, but shouldn't the better strategist win?
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