8 years ago
Galactic Republic Ships
Rebels and Empire have been getting all of these new and great synergistic ships. Ships that I've been so tempted to go for, just cuz how awesome they are, but I'm part of the Galactic Republic and I ...
"Woodroward;c-1077220" wrote:
I run a full Republic Fleet myself. Just put my 8th regular ship in my fleet up to level 85 2 days ago. (9th counting Endurance)
Mace
JC,
Rex,
Clone Sergeant
Fives
Plo Koon
Backup:
Ahsoka,
Fett
GeoSol
That starting five has super synergy. Plo makes Clone Sergeant taunt. Rex gives tm to Plo Koon. Fives blasts Biggs with a target lock. Clone Sergeant uses his special too, followed by a Consular assist, and then Plo Koon goes and gives everyone turn meter and I finish Biggs off. Meanwhile he has given tenacity up to clone sergeant as well so he is resisting all sorts of effects which means the protection on my entire team is regenerating due to Rex's unique.
If I end up having to spend 2 rounds on Biggs. (Unlikely), I basically have full protection regen from consular to drop on him which I can speed up with Rex. Or I can have Clone Sergeant recover his own protection by speeding him up. Rex giving half a turn every turn is awesome. I almost always give it to Plo Koon if I have a choice because he gives everyone else turn meter.
In between Plo Koon's speed up and all the extra turn meter from Rex, I end up with a perpetual taunt on Clone Sergeant. Once he gets damage immunity and tenacity up and bonus protection he becomes basically unkillable with all the sources of protection restoration he has.
This is before you consider I have 4 sources of target lock. a buff wipe, an assist, offense and defense down, Defense up, speed up, tenacity up, protection up and critical hit immunity to play with... with just my starting five.
There is no other team with synergy that compares to the Republic Fleet. There just happen to be a few really OP combos mostly involving Ackbar and Biggs.
I take first every day with my fleet. I don't run Biggs in it at all. Running him would be pointless past the starting five, and putting him in there would make my starting five weaker because he isn't a Republic ship.
Rex is pretty much wasted in any non full Republic fleet. Being able to do that tm and protection move every turn makes him super OP, especially the way he interacts with Plo Koon.
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,432 PostsLatest Activity: 2 days ago