Conquest: a request for the visually impaired
I am submitting a request for a slight change within Conquest to help the visually impaired. When approaching a three-node datadisc location in the game (two nodes away), it is difficult to read the descriptions of the datadiscs within each node because the text in the node is darkened. When you are just one node away from the datadiscs, the text is brightened. But in order to be one node away from a three-node datadisc location, a player needs to make a selection about which two datadisc nodes to pursue, and must do so without being able to see the text of all three datadisc nodes clearly if visually impaired. While players can adjust screen brightness or shine a bright light onto their device to making reading the datadisc descriptions easier, needing to do that adjustment and then return the screen to normal does get tiresome. Since those datadisc descriptions do get brightened when one node away, I was hoping that coding could be extended to two nodes away from datadisc locations. I included images that highlight the issue and complement what I've written.