Forum Discussion
9 years ago
More of the same slog today, not that I expected anything different, though I was crossing my fingers to get the joke node 12.
1-5, easy with D-team; 6 hard and could have been fun as a final node but much less so as a half way point, equal match for my B-team; 7-8 easy C-team with bench, 9 brutal, D & C-teams died, B-team finished it losing some bench not fun at all knowing it was going to get worse; 10 hard, B-team and bench finished it but lost 3/5; 11 brutal, A-team won, AA & all stun dead, as a final node would have been a great battle; 12 hard, remnants of A & B finished it, somewhat fun battle, but mostly because it was over. All in all took about 90 minutes with maybe 15-20 legitimate resets. For me it's not so much that GW is bad (though it is mind numbing at times) but it's seeing too much wasted potential for it to be good.
I wish my node 12 looked like that, sadly no such luck, it looked fun though!
Suggestions (blindly hoping anyone at EA/CG is listening):
1-5, easy with D-team; 6 hard and could have been fun as a final node but much less so as a half way point, equal match for my B-team; 7-8 easy C-team with bench, 9 brutal, D & C-teams died, B-team finished it losing some bench not fun at all knowing it was going to get worse; 10 hard, B-team and bench finished it but lost 3/5; 11 brutal, A-team won, AA & all stun dead, as a final node would have been a great battle; 12 hard, remnants of A & B finished it, somewhat fun battle, but mostly because it was over. All in all took about 90 minutes with maybe 15-20 legitimate resets. For me it's not so much that GW is bad (though it is mind numbing at times) but it's seeing too much wasted potential for it to be good.
"Smithie;522099" wrote:
...enjoy
I wish my node 12 looked like that, sadly no such luck, it looked fun though!
Suggestions (blindly hoping anyone at EA/CG is listening):
- change the order (3 easy fights + 1 hard) x3 sets
- adapt node difficulty to the state of the players' remaining roster
- tier the battles predictably, set 1 ~level 55 (2 teams), set 2 ~70 (3 teams), set 3 ~85 (4 teams)
- update the rewards, too many people depend on this as a major source of supplies, for example... current node 12 would be set 1 rewards; set 2 = double current + 15 raid parts; set 3 = current + set 2 + 1 raid gear + 2 omega's
- starting at daily upscale the reset proportionate to the difficulty; easy - daily (post patch), moderately hard - weekly (today's incarnation), brutal slog - monthly (pre-patch)
- tell people what you're planning, in detail, before you do it and get feedback prior to implementation; GW is a major source of supplies for a lot of people - they adjust their resource allocation based on it, at least to an extent, suddenly cutting that off for them just makes'em angry
- read the feedback in this thread, there's a lot of frustration but also some really great ideas here, I suspect many of us would love to have some direct input and dialog regarding design and tweaks.
- better player adaptive difficulty algorithm; you'll likely never eliminate all the "it's too hard" arguments but done well this could mostly eliminate the "it's too easy" crowd without scarring the majority of your player-base
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