"KausDebonair;c-1675510" wrote:
GW has been frustrating new players for the entire life of the game.
This is not a counter to my argument. First of all, how is this supposed to be a good reason for it? Second, this is not a new game, and putting unnecessary road blocks in front of new players does far more harm than good at this point. Third, you're not addressing the biggest problem - some players may choose not to continue playing solely due to GW frustration.
As for the impossible teams, there’s no completely impossible team. Maybe impossible for you at your juncture, sure. But I’ve seen GW teams that I couldn’t scratch, and they just made me better strategists and showed me what I need to develop for arena.
Those are two completely opposite goals. If I develop my arena team, I hurt my GW performance. This is exactly why the current GW design is so bad.
There isn’t a reason why it’s difficult. It just is.
Hence there's no reason to keep it as is.