Forum Discussion

Star-Lord1718's avatar
8 years ago

Galactic War solution/suggestion

What if all of the teams weren't player-based, but rather custom team compositions set up by the devs. It could have all factions on a rotation based on difficulty. That could keep GW from getting stale and it could also showcase team synergy among factions to entice a player to farm a certain faction if they like what they went up against.
The node difficulty would remain the same such as nodes 1, 2, 3, 4, 5, 7, 8, and 10 being fairly easy. Then nodes 6, 9, and 11 are hard with 12 being the most difficult.

For example, let's say I'm level 50 and I enter Galactic War. My first node will have a random team of a random faction. So let's say they are all Rogue One (lead by Jyn). They are level 40, 1-2 star mods, 4-6 stars, etc.
Phase 2 might be a Clone team that is gradually stronger (lead by either Rex, Cody, or Fives).
Phase 3 is, let's say, an Imperial Trooper team (lead by Veers).
And so forth.
By the time I get to node 12, I would fight a, say, Droid team, level 65-70 (or whatever is fair for a level 50 player), with a purple gear level, thus forcing me to use much of my roster.
Then the next day it would be a completely new GW team set up. So maybe I fight a Nightsister team first (lead by MT, Daka, or Asajj). Then the 2nd phase a Tusken team, etc.
*Now, if I'm level 85, the difficulty would obviously be greater. But perhaps when I get a character with a Zeta, then the last node is guaranteed a gear 12 team, but again, it's a random team - not necessarily always a CLS lead or Meta team. That way it keeps GW balanced, random and fun as we anticipate what factions we will face. A newbie getting to level 85 with their first Zeta might occasionally face that dreadful CLS team on node 12 and lose, whereas a long term level 85 player could easily take it out with his Zeta Finn Resistance team.
Then perhaps once one gets 3 character Zetas, they get another gear 12 team on node 11. Then 5 Zetas puts a gear 12 team on 9. And lastly, 10 Zetas puts a gear 12 team on node 6. (Or this system could completely go off of Galactic Power - I just think Zeta mats would be simpler to count and base genuine potential at, or maybe not).
This will create diversity in GW and we can see how other non-used characters and synergy works as they fight against us. I am (was) sick and tired of facing level 70 Luminara, Dooku, Royal Guard, Jedi Consular, and Talia on easy nodes over and over again and then suddenly gear 12 meta teams on the difficult ones. I think, as a long term level 85 player myself, would think it so fun to play against a Tusken team, or Imperial Trooper team, or a Jawa team in Galactic War with some of them being gear 12 every once in a while. Since nobody runs teams like that in Arena, we will never see them in GW. That's why this suggested system could be great!

*Sidenote, factions with more than 5 total characters and/or Leaders would be rotated randomly. So perhaps one day I fight a Sith team with Nihilus lead, Maul, Sidious, Sith Assassin, and Dooku. And the next day (or the day after that to make sure all of the factions got a rotation within a few different Galactic Wars) maybe I face a Sith team with Savage lead, Sidious, Nihilus, Vader, and Sith Trooper. Teams like Phoenix or Rebels seen Rogue One should always be together, in my opinion. With the exception of Kanan and Ezra being in Jedi compositions.

Thoughts?
  • Also, this wouldn't make it a "Galactic Chore" anymore for the advanced players because we wouldn't go up against the meta teams on nodes 9, 11 and 12, but rather random factions to keep us interested in how they fare against our teams.
  • "mineralgeneral;c-1357910" wrote:
    That is actually a completely different game mode.


    What do you mean? I've never played that game mode.
  • "Star_Lord1718;c-1359308" wrote:
    "mineralgeneral;c-1357910" wrote:
    That is actually a completely different game mode.


    What do you mean? I've never played that game mode.


    Probably referring to light/dark, cantina, and mod battles. PVE set by the devs.

    Anyway, GW is majorly buffed for sub-level 85 since the patch. I used to be able to clear 11 always, and 12 sometimes. Now I'm getting wrecked in node 3 and barely sliding through 6 at level 63.