"spotremix;967521" wrote:
i've noticed i'm having a little more trouble completing it like instead of every day it's every other day but i'm still running through it with one team. i'm sure my arena team is far ahead of my roster as i focus on only select characters only and run those characters everywhere i can. my top 5 players are my arena team, my gw team, my battle team my cantina team.
Yeah, that's what they're trying to prevent. Call it greed or call it practicality (if you could do the whole game with only 5 characters, people would get them and then be bored real fast) but they want folks to build multiple squads. I call it practicality, but that's because I'm not a cynic :P
Anyway, yeah, the difficulty seems to have been tuned upwards with the last update. Presumably once zetas were introduced, more people were able to complete the whole thing with just one team again.
On the one hand, I appreciate the challenge, and failing every now and again now makes beating it 9/10ths of the time feel much more rewarding than beating it 10/10ths. But on the other hand, I really wish they wouldn't punish me because other people can do it more easily!
"KyloJarJarBinks;967779" wrote:
"NicWester;967516" wrote:
"KyloJarJarBinks;967451" wrote:
"Jedi_of_Oz;967403" wrote:
It's all about having 20-30 modded arena and raid capable toons. Yes, depth.
Pre-loading TM is critical unless you have a strong squad that can take it from go to woe.
Rotate these 20-30 toons using them only once through the first 4-6 nodes. These toons will have a TM higher than zero when next used. Your node enemies' TM starts at zero, which is a significant advantage to you if used this way.
You should use your squads from raids as these often have synergy with each other; or faction squads.
More difficult nodes are normally 3, 6, 9, 11 and for some 12. Use you better squads in these nodes.
I've used this strategy successfully for the last 9 months, maybe failing only twice, when the Lvl 80 cap was lifted as whales accelerated squad progression.
Now it's a doddle and takes 15-20 minutes. I rotate through 9 Siths thru nodes 1-5 and normally use node 5 squad to carry on thru until completion.
No, I'm not a whale and otherwise F2P if not for the daily crystal sub.
Preach. I don't recall the last time I failed gw and haven't spent a dime. Turn meter loading is essential to success. You can always finish gw with careful planning. Good luck op.
Sometimes you get screwed. Back to back zeta Vader teams in 11 and 12, or an early zeta team (I once had a zeta Rey in node 6... Not the scariest thing in the world once you know she's there, but that first time she dazes and blaps someone is a surprising retreat). I had an opponent with a fully zeta'd First Order team and that was just GROSS. All four of my teams combined to almost get their FOTP down to 1/3 protection...
Zetas are a weird period of adjustment because of how they affect teams. Most of us have one by now, but when you're fighting sequential teams with one and then the last node has two or even three, the difficulty really spikes. It'll smooth out as free-to-play folks start getting more zetas, but for now there can be really awful luck.
That is fair. I've yet to encounter a full zeta fo team so I can't comment on that but it seems rough.
At least for me I've drawn matchups that tm loading has allowed me to defeat without too much difficulty. The squads I load are droids, Zader, rebels, and trash with Ren. Take it for what it is worth.
Oh, yeah, that's for sure. There have definitely been times where I rolled my eyes so hard at a team that I thought my face would stick that way, but managed to beat them with only two teams. We seem to do about the same strategy. It works great!
I just seem to have bad luck and pull a death squad every now and again :P