8 years ago
Galactic war
I am currently level 85 and I have atleast 2 full teams of geared up characters. Some time ago I could finish the galatic war table easily. The week that have past I havent been able to do it because ...
"NicWester;967516" wrote:"KyloJarJarBinks;967451" wrote:"Jedi_of_Oz;967403" wrote:
It's all about having 20-30 modded arena and raid capable toons. Yes, depth.
Pre-loading TM is critical unless you have a strong squad that can take it from go to woe.
Rotate these 20-30 toons using them only once through the first 4-6 nodes. These toons will have a TM higher than zero when next used. Your node enemies' TM starts at zero, which is a significant advantage to you if used this way.
You should use your squads from raids as these often have synergy with each other; or faction squads.
More difficult nodes are normally 3, 6, 9, 11 and for some 12. Use you better squads in these nodes.
I've used this strategy successfully for the last 9 months, maybe failing only twice, when the Lvl 80 cap was lifted as whales accelerated squad progression.
Now it's a doddle and takes 15-20 minutes. I rotate through 9 Siths thru nodes 1-5 and normally use node 5 squad to carry on thru until completion.
No, I'm not a whale and otherwise F2P if not for the daily crystal sub.
Preach. I don't recall the last time I failed gw and haven't spent a dime. Turn meter loading is essential to success. You can always finish gw with careful planning. Good luck op.
Sometimes you get screwed. Back to back zeta Vader teams in 11 and 12, or an early zeta team (I once had a zeta Rey in node 6... Not the scariest thing in the world once you know she's there, but that first time she dazes and blaps someone is a surprising retreat). I had an opponent with a fully zeta'd First Order team and that was just GROSS. All four of my teams combined to almost get their FOTP down to 1/3 protection...
Zetas are a weird period of adjustment because of how they affect teams. Most of us have one by now, but when you're fighting sequential teams with one and then the last node has two or even three, the difficulty really spikes. It'll smooth out as free-to-play folks start getting more zetas, but for now there can be really awful luck.
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