Forum Discussion

orbital96's avatar
8 years ago

Galaxy of Rebels?

Hi,

Like many of you, I enjoy playing this game. Like some of you, I have questions about the direction. To be more specific, let's just get this out of the way -

When will the rebel fever end?

To be fair, it's understandable that pulling the main characters (or heroes if you will) from the modern day cartoons as playable characters is well warranted. However, there is a distinct imbalance with the Rebel faction in the game. It's overbearing actually. Many shards are infested with rebels. Mainly that Biggs / Wedge combo that up to now, while beatable, is still overtuned and oppressive to new players.

The new addition of rebels and the neglect of others groups (droids, ewoks, jedi etc) is staggering and as this design model continues, it shows no sign of changing anytime soon. Not to mention, new characters (most anyway) always seem to have new, extremely powerful abilities. The new rebel tank for example, on paper, simply seems insane - dare I say, practically broken.

And with the lack of diversity which is mainly spawned from gated checks (Can only get counters through spending hundreds to thousands or waiting for a 1 in 100ish chance to find them etc. or the need for rebels to get Palpatine) it seems there is no end to this plight. The description on the game writeup reads something along the lines of playing your favorite heroes.

But that simply isn't the case.

You're either forced to play a very select few, mainly rebels since they unlock many other features, or you're banging your head in tedium facing a rebel team every other arena game. Win or lose, that is not very intuitive or fun. The problem stems from the root of the design model which is a natural rebel dependency and going outside this box makes gameplay experience quite limited.

There needs to be more options that detracts from rebel dependency. Chill on adding so many rebel characters and find other ways for players to play the game without the need for such a static function.
  • "Exletion;952704" wrote:
    "Jedi_Reach_;952693" wrote:
    "Exletion;952682" wrote:
    I do get where you are going with this post. sure there are a lot of rebels coming out, but if you do take a step back and look at the star wars universe as a whole, I think you will see that there are an over abundance of rebels there. We have the original trilogy, rogue one, and a popular show literally named rebels. It makes sense why there would be this many. Also, the empire just got extra characters with rogue one release, as did the Sith. I do not see the amount of rebels to be disproportionate in regards to the source material.

    Thanks for the reply.

    Another poster pointed that out too, and that is undeniably true. However, as a game, and for game health, are we doomed to an inevitable fate of rebel imbalance? My worry is the eventuality of rebels being so over-dominating that it ends up being rebel vs rebel vs rebel. This effect can happen months from now or even a year, but it is a realistic possibility.


    Possibly, but unless episode 9 comes out with loads of more rebels, I think they have covered all their bases as far as rebel characters goes, and as I believe you read my post before this one, there are differently viable alternatives if not better ones to defeat rebel teams. But I do understand where you are coming from. Just have to wait and see.

    Right and apologies for the mix up. That earlier post was indeed yours. I suppose the main reason for this thread was to express these concerns and hopefully, they'll take this feedback into consideration.
  • Arguing this is like arguing why do we breathe oxygen. FFS. Have any of you watched the Star wars movies? They are essentially about the rebellion defeating the empire. Told from the rebellion point of view. This argument is stupid.
  • And while we're at it, can we deal with all these Sith who are dominating arena? Seriously...in my shard's top 50, 28 of them are either led by Maul, Vader, EP, or Nihilus. I need more Rebel teams so my EP can shock them all.
  • "DarthCPA;953333" wrote:
    And while we're at it, can we deal with all these Sith who are dominating arena? Seriously...in my shard's top 50, 28 of them are either led by Maul, Vader, EP, or Nihilus. I need more Rebel teams so my EP can shock them all.


    Well let's see sith can use the force, shoot lightning, block lazer... Rebels can what? Shoot blasters with extreme inaccuracy?