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Ichiraikou
New Spectator
5 years ago

Gar Saxon and Imperial Super Commando rework ideas

Gar Saxon
Spoiler

Dark Side, Attacker (STR), Leader, Empire, Mandalorian
Mandalorian leader who grants allies Counter Chance and assists when they counter.

On The Hunt (Basic)
Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the target already had Speed Down, reduce Gar Saxon’s cooldowns by 1.

Darksaber Assault (Special) (Cooldown: 5)
Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.

Calculated Ambush (Special) (Cooldown: 5)
Remove 30% Turn Meter from all enemies. Then, deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. This attack can’t be Countered.

Mandalorian Retaliation (Leader) (Zeta)
Empire and Mandalorian allies have +50% Counter Chance, +50% Defence, +30% Critical Avoidance, and +30% Max Protection. Whenever an Empire or Mandalorian ally uses their basic ability, they recover 5% Health and Protection.

Viceroy’s Vengeance (Unique)
Gar Saxon has +30% Potency and deals 30% more damage when attacking out of turn.
Whenever another ally attacks during an enemy’s turn, Gar Saxon Assists them.


Imperial Super Commando
Spoiler

Dark Side, Tank (STR), Empire, Mandalorian
Mandalorian Tank that protects his allies with debuffs, dispels, Taunts, and Counters.

Seize the Advantage (Basic)
Deal Physical damage to target enemy and inflict Defence Penetration Down for 2 turns. If the target had less than 50% Turn Meter, attack again and inflict Offence Down for 2 turns.

Superior Tactics (Special) (Cooldown: 2 Turns)
Grant target other Empire or Mandalorian ally Offence Up for 1 turn. Then deal Physical damage to target enemy, dispel all buffs from them, and inflict Buff Immunity on them for 2 turns. This attack can’t be Evaded.

Upper Hand (Unique)
Imperial Super Commando has +30% Potency and +50% Counter Chance. At the start of each enemy’s turn, if they are suffering Armor Shred, Imperial Super Commando gains Taunt and +70% Tenacity until the end of that turn.