8 years ago
Gear and Zeta Crunch
I am a daily player, light spender, Feb2016 player with a 2.4M GP (This is just for a reference for my point of view). I enjoy the game for the resource management aspect of it, the guild commaderie,...
"DarthBarron;d-139164" wrote:
I am a daily player, light spender, Feb2016 player with a 2.4M GP (This is just for a reference for my point of view). I enjoy the game for the resource management aspect of it, the guild commaderie, the theme (grew up playing with the orginal Kenner Action Figures) and the team assembly part. It is entertainment.
However the game, as others have pointed out, has gotten ridiculous with some of the 'gates' that it has created. The two biggest gates are Zeta's and Mk 3 Carbantis.
In order to fill my current level roster need for Mks Carbantis I would need 73 full crafted. In order to meet all my needs I would need 308. What compounds the Mk 3 Carbanti issue is that they are required to craft 3 other pieces fo gear and every new character introduced seems to require more and more of them (it's like the only gear avaible for a build are stun guns, stun cuffs, halos and carbanti's) . It just has gotten to the point that it is a daunting task to chip away at the wall. My suggestion is to make mk 3 carbanti's more available. Up the number provided in challenges a band of 6-8. Provide a seperate slot for them in the ****. Maybe just a slot that contains them, stun guns, thermal detonators, and cuffs. The current ****, while an improvement, has 10 to 12 pieces per slot with random RNG, it simple like throwing a bottle of water on a fire, provided you are lucky enough to have a bottle of water appear.
The other issue is Zetas. The new NS rework and the released Phoenix rework look good and maybe, by 2025, I will have enough zetas to equip them. At a minimum, in my opinion, zeta's should be released that any player, F2P to whale, can reasonable aquire 2 to 3 a month. There are so many needed in game, that this number seems to make sense.
None of the above drastically impacts the 'gates' created. It will, however, help the frustration and the grind the players experience.
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