Forum Discussion

tripnfun's avatar
tripnfun
New Spectator
8 years ago

Gear Bottleneck.

EA_Jesse and CG_Kozispoon I would like to request help with Gear drops for F2P and P2P players who may be hitting a wall because of gear. I have played since October 2015 and nearly every single day so I do have some background. You have done a wonderful job in dealing with the credit crunch and Ability progression with Omega’s where both are now very doable for what ever direction the user wants to go. Now players are stuck with gear, even though there is gear trade there are just to many high level pieces to collect for it to be effective. In the beginning it made sense to have a low drop rate for gear when only one piece was needed but now there are quite a few builds that need between 20 and 50 making it more difficult to get needed gear. I respectfully request that drop rate for gear to be increased to 100% for the following reasons.

1. Most single piece gear items long term players have already collected more pieces than could possibly used by the player. For example 670 Mk 01 Athakam Medpac Salvage is need for all 101 current characters, because of Challenges I currently have 2274 and have used 395.

2. There are 3 pieces of gear that require over 10,000 if the user was to gear all 101 characters. 12,950 Mk 03 Carbanti Sensor Array Salvage, 11,000 Mk 06 Chiewab Hypo Syringe Salvage and 10,600 Mk 03 Czerka Stun Cuffs Salvage (The most requested item in my guild, everyone needs it so giving and receiving is just an endless loop.)

3. There are 48 items that require from 1,000 to 7,000 individual pieces. With a total of 186,193 individual pieces required for all 101 characters for all 6,486 current gear slots.

Now I know when you originally designed gear you wanted to make it challenging yet fun. However the problem with exponentials is that it does grow out of proportion. The more characters that are added the harder it becomes for players to collect them all. Guess what! We love the game so much we want to collect them all. Since Mods are a part of the game easing up on gear will not hurt the game dynamics too much as we still have to collect shards for characters, and collect mods and level them up to play effectively. So I implore the developers and designers to please step back and look at this problem, as it eventually is the same problem that Star Wars Uprising did but much earlier in the game therefore killing it. None of us want that.
  • stun guns are even worse than stun cuffs. Although mk3 holo projectors are pretty awful too. I don't even want to think of farming the yellow gear. My poor Palps is the only one I can even use it on yet, and he is sitting at 0/6 for G11, because the raid gear has such a shitty droprate.

    Not only that, but the AAT raid gear is pretty horrible in stats as well. Mk 10 Holo Lens gives 10 TAC. Lol. There's green gear that does more than that.
  • "Olddumper;876717" wrote:
    Mk7 Merr-Sonn Shield Generater Salavage. I think the drop rate is between 5-10 percent. Start farming one now and I'll see you in March. Easily better to buy those in the shop.

    Man I need one for bobes, ...and probably a 100 other toons. Atm I'm finding the mk9 binoculars to be the new stun cuffs

  • It depends, there are some gear used a few places, so even with a good drop rate you still need 150....
  • tripnfun's avatar
    tripnfun
    New Spectator
    "ZhilAxfow;877032" wrote:
    Mk 3 Sienar Holo Projector to take only one piece of gear and maybe not the worst is used by 92 caracthers (92x20=1840) and most of them in early levels (6-8) .

    And so we can continue with others.


    And is used by MK 7 TaggeCoHoloLens and MK 5 CECFusion Furnace bringing total needed to 4540. However I have to say MK 3 Czerka Stun Cuffs Salvage is the absolute worse, No Challenges to farm, poor drop rate, poor raid drop rate and 10700 needed across the board.
  • tripnfun's avatar
    tripnfun
    New Spectator
    Dear Devs,
    Thank you for the new characters. We are now up to a total 197,287 pieces of material needed.

    To give a better idea I have been playing since Oct. 2015 everyday and I have only used 35,443 pieces of material. Which means that I have used 18% of total gear, while i have collected 72.34% of shards for all characters. I also have 24,633 pieces of material waiting on extremely rare material.

    As always all I am trying to shed light is the bottleneck of gear.
  • 1 year later, it has gotten slightly better. However, still too many characters need carbantis and stun guns and there is not a fast way to farm them. Challenge gear in raids is still an issue with no solution in sight. Shard shop and guild event/store made some pieces easier to farm, at the cost of abandoning really good characters to farm.
  • We've been begging for a fix for 2 years and there still has not been a single dev comment on this topic. Instead they keep adding more toons and making the gear crunch worse on purpose. It feels like a big middle finger every time.
  • To me the worst part is raid gear. I think I've only once got a fully crafted gear piece, and most of the times I get more challenge gear, which I already have thousands of. I would like these pieces to be farmable, instead of relying on RNG generated rewards. I have at least 5 toons which I'm currently interested in gearing for TWs, and none of which I can do anything about because they all require raid gear, which is impossible to farm. I've had more trouble gearing past g9 and 10 than I have taking some toons to G12, where most of the gear is in stores and you just need a little patience to get. If I at least got some raid gear for sure every raid this wouldn't even be this big of an issue, but sometimes it can be months until I get a single drop of the gear I'm looking for, while getting challenge gear, and most of the times you need a couple drops to get enough to fully craft the gear you need. A couple of examples would be the Mk5 Arakyd Droid Caller or Mk6 Nubian Design Tech. Yes, I know they sometimes pop up on stores but not at a reliable rate, and even then it requires you to spend resources that sometimes you already spent on something else you are reliably farming from that store.
    What I would like to see is these pieces appearing somewhere reliably, even if the drop rates aren't the best, so I at least feel like I'm making some progress. Otherwise it's just frustrating having some characters just sitting there, waiting.