5 years ago
Gear Crunch
Do we know if there is anything coming out addressing the gear crunch? I love all the new content however i cant help but feel like we are getting more content than most people can keep up with. Does ...
"InyakSolomon88;c-2286910" wrote:"Kyno;c-2286765" wrote:"InyakSolomon88;c-2286672" wrote:"Kyno;c-2286634" wrote:"Xcien;c-2286624" wrote:"Kyno;c-2286572" wrote:"Ravens1113;c-2286358" wrote:"Starslayer;c-2286336" wrote:"Ravens1113;c-2286297" wrote:
Did I miss something? You keep saying “options”. No kyno, their recent nerfs to non GL counters and explicit statement that they don’t want non GL counters bearing GL’s makes it a demand. A demand that if we are to stay competitive in arena, GAC, TW and possibly even conquest, we need as many GL’s as we can get.
You don’t need as many GLs as you can get to stay competitive in arena, gac, tw, or conquest. In arena you need to follow meta, so far getting 1 every 2 GLs was enough to be very confortable (so far). In gac there is a matchmaking system; if you have an efficient roster with zero or one GL, you don’t need an extra one to stay competitive; you can stop farming altogether and you’ll stay as competitive as you are now for a long time. As Conquest could be finished, you didn’t need as many as you can get. You need enough to finish it. So far, 2 seemed quite enough, maybe even 1 was (so far. It doesn’t seem far fetch what we’ll need more later on, via a mythic difficulty or something).
So to stay competitive in arena you NEED one of the new GL’s when each pair is released.
With the nerfs coming you NEED more GL’s to beat an opponent who has more since non GL counters are being systematically nerfed. So no, once the nerfs go into effect, with no changes to matchmaking, you need to get as many GL’s as you can. Beating GL’s in conquest will now require GL’s as well with the changes
You dont need to stay competitive, you WANT to stay competitive. There is a difference.
GAC you will WANT as many GLs as you can get to try to get an advantage and ensure victory.
Conquest, much like arena, as long as you have a good roster and the current meta, you are probably fine.
But you NEED to stay competitive to stay successful in the PvP modes. And for the current meta, that brings us back to the gear crunch issue. And if you NEED the current meta to stay competitive (which seems like it will be requiring R9 in the future), with all the prerequisites, the gear crunch seriously needs to be addressed.
The gear crunch does need to be addressed, but there is probably a section of this that needs to be addressed by what a player thinks they should get in what timeline, because even if it is addressed, that part may still not be "fast enough" and will still be blamed on the gear economy.
So.......unless your argument is no amount of change will be wholly acceptable to the entire community and therefore there should be no changes implemented bc we're lazy and greedy for wanting something other similar games have already implemented or would have implemented years ago.....I don't really get where you're going with that.
In this thread we've seen ppl very eloquently describe easing the gear bottleneck from g8/g9 to g12, to g11, and the response is to imply the community just wants GL handouts and no fix could ever be satisfactory enough. Starting a sentence with a perfectly reasonable statement, then adding on the but, completely wipes out the first part of that sentence. No one here is saying you should get r7 immediately on a fresh account. But that statement implies these +6 mil accounts are demanding something extreme after years of loyalty and in many cases decent/large sums of $$$.
Personally, I think CG's decision has been made to do nothing about the gear crunch. My evidence is quite strong. It is ALL those packs in the store featuring the gear that they keep a chokehold on and making me look at obnoxious pop up ads of everyday. With GLs becoming the new meta, they've moved the business model from crystals for character tokens to gear packs and crystal packs to be spent on gear. It's probably more profitable. But it also means they can't ease the gear crunch because if they do that, they'll start to lose money. They've created their own problem.
You mentioned that we don't NEED to stay competitive. Interesting take in a game with so much pvp content. The game even seeks to turn you against your own guild in a bid for top spots in raids. A word of advice. If you keep making that statement, eventually someone (like me, maybe) is going to turn around and point out that we don't even NEED to play the game. CG needs us to continue playing. To continue paying. Every single player, f2p or kraken, could all drop the game tomorrow and CG would be the ones suffering because of it. We'd all be fine. The way CG has been treating us recently, maybe they need a reminder of that.
I'm glad you could twist a good old dev bash in there. That is always helpful to the conversation."Kyno;c-2286757" wrote:"SotaDraken;c-2286645" wrote:"Kyno;c-2286634" wrote:"Xcien;c-2286624" wrote:"Kyno;c-2286572" wrote:"Ravens1113;c-2286358" wrote:"Starslayer;c-2286336" wrote:"Ravens1113;c-2286297" wrote:
Did I miss something? You keep saying “options”. No kyno, their recent nerfs to non GL counters and explicit statement that they don’t want non GL counters bearing GL’s makes it a demand. A demand that if we are to stay competitive in arena, GAC, TW and possibly even conquest, we need as many GL’s as we can get.
You don’t need as many GLs as you can get to stay competitive in arena, gac, tw, or conquest. In arena you need to follow meta, so far getting 1 every 2 GLs was enough to be very confortable (so far). In gac there is a matchmaking system; if you have an efficient roster with zero or one GL, you don’t need an extra one to stay competitive; you can stop farming altogether and you’ll stay as competitive as you are now for a long time. As Conquest could be finished, you didn’t need as many as you can get. You need enough to finish it. So far, 2 seemed quite enough, maybe even 1 was (so far. It doesn’t seem far fetch what we’ll need more later on, via a mythic difficulty or something).
So to stay competitive in arena you NEED one of the new GL’s when each pair is released.
With the nerfs coming you NEED more GL’s to beat an opponent who has more since non GL counters are being systematically nerfed. So no, once the nerfs go into effect, with no changes to matchmaking, you need to get as many GL’s as you can. Beating GL’s in conquest will now require GL’s as well with the changes
You dont need to stay competitive, you WANT to stay competitive. There is a difference.
GAC you will WANT as many GLs as you can get to try to get an advantage and ensure victory.
Conquest, much like arena, as long as you have a good roster and the current meta, you are probably fine.
But you NEED to stay competitive to stay successful in the PvP modes. And for the current meta, that brings us back to the gear crunch issue. And if you NEED the current meta to stay competitive (which seems like it will be requiring R9 in the future), with all the prerequisites, the gear crunch seriously needs to be addressed.
The gear crunch does need to be addressed, but there is probably a section of this that needs to be addressed by what a player thinks they should get in what timeline, because even if it is addressed, that part may still not be "fast enough" and will still be blamed on the gear economy.
There is always a section of players that want something for nothing in every mobile game.
That's not this discussion.
Frankly, to equate that with the honest discussion of dealing with this Gear Crunch self-imposed by CG is just trying to distract the discussion at best and disingenuous at worst and not helping this discussion to progress.
Let's get back to addressing the real concerns of the choke points that affect every player, from new to day-one players...
Ok, but at no point am I talking about anything for free. There has been and always will be a pace, this will not change, and that is part of this issue, for new and day one players. Realizing that and working within it as many players are doing is the best way to deal with it. If you have a solid plan and find your happy place, then anything they add or change will only serve to make you happier.
I am being honest, and disregarding this point, is just going to make players less happy, as no change will ever be "enough", if "you" dont realize this.
This is what I was saying, and I didnt read the rest of your post. I will try to circle back around to the rest, but I'm guessing it's as constructive as the first part....
So your argument is that we're greedy and want something for nothing. No wonder you didn't read the rest of my post. I'm sorry that RNG doesn't give me amazing raid rewards like it does for you. I'm sorry you've decided us struggling is due to our incompetence (despite you knowing nothing about our situations) and not CG putting bad rewards into loot boxes at such a high frequency that it hinders our progression. But you should realize you sound terribly, terribly out of touch and blaming us for CG's bottlenecks that THEY created just reinforces the us vs them mentality. It's one you're wholeheartedly embracing in this thread.
Just because it's the way things are doesn't mean it's the way they should be. That they shouldn't make it easier. You keep saying you're both in favor of them making it easier and yet defending them not doing so. Don't be Schrodinger's Mod. They've been talking about alleviating the gear crunch for a very long time yet done nothing to actually do so. They've in fact made it worse time and time again with the promise of a gear economy adjustment being worked on each time.
P.S. I do love how every criticism of CG has become "dev bashing" now. Makes it so much easier to ignore you, just as you ignore us.