5 years ago
Gear Crunch
Do we know if there is anything coming out addressing the gear crunch? I love all the new content however i cant help but feel like we are getting more content than most people can keep up with. Does ...
"Ravens1113;c-2286889" wrote:"Kyno;c-2286874" wrote:"Xcien;c-2286847" wrote:"Kyno;c-2286764" wrote:"Xcien;c-2286654" wrote:"Kyno;c-2286634" wrote:"Xcien;c-2286624" wrote:"Kyno;c-2286572" wrote:"Ravens1113;c-2286358" wrote:"Starslayer;c-2286336" wrote:"Ravens1113;c-2286297" wrote:
Did I miss something? You keep saying “options”. No kyno, their recent nerfs to non GL counters and explicit statement that they don’t want non GL counters bearing GL’s makes it a demand. A demand that if we are to stay competitive in arena, GAC, TW and possibly even conquest, we need as many GL’s as we can get.
You don’t need as many GLs as you can get to stay competitive in arena, gac, tw, or conquest. In arena you need to follow meta, so far getting 1 every 2 GLs was enough to be very confortable (so far). In gac there is a matchmaking system; if you have an efficient roster with zero or one GL, you don’t need an extra one to stay competitive; you can stop farming altogether and you’ll stay as competitive as you are now for a long time. As Conquest could be finished, you didn’t need as many as you can get. You need enough to finish it. So far, 2 seemed quite enough, maybe even 1 was (so far. It doesn’t seem far fetch what we’ll need more later on, via a mythic difficulty or something).
So to stay competitive in arena you NEED one of the new GL’s when each pair is released.
With the nerfs coming you NEED more GL’s to beat an opponent who has more since non GL counters are being systematically nerfed. So no, once the nerfs go into effect, with no changes to matchmaking, you need to get as many GL’s as you can. Beating GL’s in conquest will now require GL’s as well with the changes
You dont need to stay competitive, you WANT to stay competitive. There is a difference.
GAC you will WANT as many GLs as you can get to try to get an advantage and ensure victory.
Conquest, much like arena, as long as you have a good roster and the current meta, you are probably fine.
But you NEED to stay competitive to stay successful in the PvP modes. And for the current meta, that brings us back to the gear crunch issue. And if you NEED the current meta to stay competitive (which seems like it will be requiring R9 in the future), with all the prerequisites, the gear crunch seriously needs to be addressed.
I am pretty sure that you WANT to stay competitive, and there is a wide range to what that means, which effects the timeline in which a player will personally define as "ok" to stay at the desired level.
The gear crunch does need to be addressed, but there is probably a section of this that needs to be addressed by what a player thinks they should get in what timeline, because even if it is addressed, that part may still not be "fast enough" and will still be blamed on the gear economy.
Pretty sure most would say it’s a NEED, based off the crystals and resources they get from it.
And yes, the gear crunch should be addressed, but not by making all new characters need an extensive amount of a new gear peace.
New shiny and powerful characters costing more is not surprising.
Also, I would guess that as part of the plan to phase out older materials, there is going to be a shift to newer ones. But that's just a guess.
Yes, because it is the same as everything CG does in this game; to make money.
And about the newer gear materials, how did they help the crunch? Adding extensive amounts of Kyros to new toons doesn’t exactly fix it.
Funny part is, I have absolutely been having an easier time getting stun guns since then, and without farming them. I generally have enough but am also running low on the kyros, but they feel like they have a more natural income, but I also farm them.
I dont find the number added to be excessive, but as many players seem to think, their WANTing of the new LV has them focused on the required toons that need a number of them.
Kyno I’m shocked you still aren’t getting it. It’s not a simple “want”.
To stay relevant in this game you need to not only keep up with the current meta but also upgrade supporting teams as well to the higher progression levels.
If CG is actively making non GL toons a completely second tier and unable to beat a GL then players NEED to get a GL so their current revenue stream does not get worse than it currently is.
As it stands right now CG is increasing the gear grind by adding in new progression tiers as well as also moving the goal posts for requirements for these new toons over time while not increasing the resource income at the same rate, thus widening the gap. We’ve gone from star level, to power level, to g12, then relic levels, and having those relic levels scale higher with each new release. Now we are in the R5-R8 being the norm, except for the blip that is Beskar Armor Trashdo.
So if people are to stay relevant and not fall further behind there NEEDS to be a change in the gear economy so that getting to G12 is not a chore for those that have played the game for as long as we have. There’s no way that they haven’t found a proper balance if they’re truly trying after well more than a year. If people are falling too far behind and their current investment devalued too much then they won’t WANT to play this game anymore. That’s the thing that’s already been said quite eloquently by Inyak. CG needs us to play this game. We don’t need to play it. So if CG’s inability to properly maintain a resource economy squash’s our WANT to play the game, then they’re gonna NEED to do something to fix thing. CG NEEDS its player base to want to play this game.