"Kyno;c-2286572" wrote:
"Ravens1113;c-2286358" wrote:
"Starslayer;c-2286336" wrote:
"Ravens1113;c-2286297" wrote:
Did I miss something? You keep saying “options”. No kyno, their recent nerfs to non GL counters and explicit statement that they don’t want non GL counters bearing GL’s makes it a demand. A demand that if we are to stay competitive in arena, GAC, TW and possibly even conquest, we need as many GL’s as we can get.
You don’t need as many GLs as you can get to stay competitive in arena, gac, tw, or conquest. In arena you need to follow meta, so far getting 1 every 2 GLs was enough to be very confortable (so far). In gac there is a matchmaking system; if you have an efficient roster with zero or one GL, you don’t need an extra one to stay competitive; you can stop farming altogether and you’ll stay as competitive as you are now for a long time. As Conquest could be finished, you didn’t need as many as you can get. You need enough to finish it. So far, 2 seemed quite enough, maybe even 1 was (so far. It doesn’t seem far fetch what we’ll need more later on, via a mythic difficulty or something).
So to stay competitive in arena you NEED one of the new GL’s when each pair is released.
With the nerfs coming you NEED more GL’s to beat an opponent who has more since non GL counters are being systematically nerfed. So no, once the nerfs go into effect, with no changes to matchmaking, you need to get as many GL’s as you can. Beating GL’s in conquest will now require GL’s as well with the changes
You dont need to stay competitive, you WANT to stay competitive. There is a difference.
GAC you will WANT as many GLs as you can get to try to get an advantage and ensure victory.
Conquest, much like arena, as long as you have a good roster and the current meta, you are probably fine.
The flaw there is you have to stay competitive to be competitive in arena's - all three of them. You also generally need to be competitive to stay in a decent guild as you get kicked if you're not competitive and become a drag.
The game flat out is not fun much more than a month or so when you realize without serious investment of time, money or both, you'll never get anywhere.
the point of the shard system was, to an extent, to keep that huge divide from happening. New people would stay happier longer, get invested and want to continue. Through in GA and that gets much harder because you start having to compete across the whole player base even if it is segregated by GP.
The larger point being, by constantly upping the requirements - it's not progress, it's not an improvement, it's inflation. And that inflation is becoming a barrier to new people. Requiring R8? You basically have to be in a very good guild to get anyone to R8. There's not much chance at getting up to that level solo. And now that's required for 2 GL's and 1 capital ship. Which are what will become the META you'll need to target to stay competitive.
I'm sorry, but you absolutely have to stay competitive if you're going to stick it out in this game very long. I get you want to keep the spenders spending,. Take away them and the game goes away. However are there enough spenders that the game still survives if you drive out all the non-spenders? Part of keeping it going is keeping everyone happy.