6 years ago
General Hux changes
The General Hux changes are like what the Darth Malak changes were, to nerf a free-to-play counter to a recent pay wall/pay-to-play character. Also, CG made it sound like it was closer to what they or...
"Shaddes;c-2032042" wrote:"Vertigo;c-2032021" wrote:"Borat;c-2031856" wrote:
I understand the anger towards CG but really, this isn't a nerf rather a correction. He is a FO leader, why would he help non FO teams. Granted, CG should have realized this before releasing him, but faction toons should really only help faction teams. Why would Hux help Sith Empire or Rebels? He has no business being on those teams. If he had a neutral tag, then maybe but he clearly has a FO tag and should only help as such. It would be like AA helping Thrawn and Co. get extra attacks or Traya boosting Ren. Stop looking for reasons to crucify CG, they give us enough on their own but this I Cannot agree with the anger. You all should have known this would be changed regardless if it was taking out the meta that Hux should not be helping no FO teams.
Because people like theory crafting teams that aren't just the cookie cutter faction teams the CG makes for us.
That being said, I think they should've made it so that Hux's stuff required at least one other living FO ally, similar to the way that NS zombie unique is applied. She can't die as long as there is one other living NS ally, but she can get bricked by killing her a couple times and giving her -100% speed. Hux can still lose the ability by being crit or dispelled so that he no longer has advantage. It's not like theres no way around his ability, and it would make sense for him to be controlling as long as he had at least one other FO ally around, not just if there are only FO allies.
Why does everyone think that this is theory crafting and great strategy??? There is NO strategy involved in placing a character on the field to do nothing except sit there, have an effect for a turn and then die. There is no strategy in that beyond having basic reading skills and basic hand eye coordination to move the characters into the correct slots ...