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6 years ago
"Bulldog1205;c-1886766" wrote:"Fixer;c-1886741" wrote:
What??? Even if geo brood applies debuffs geo soldier doesn't last I checked and so there's literally less than half of the geo toons that can incite the TM gain, that's if the potency is high enough and let's get real how often does the enemy not have buffs to allow spy to debuff or more realistically when will we ever target someone that'll produce less heavy attack? Add the fact that sun fac is slow regardless of progression and rarely applies debuffs and quite useless then how does it become beneficial to have small TM per geo ally?
Ig 88 lead. Geo Alpha, Spy, Sun Fac, Soldier. As soon as Spy takes a turn it’s game over against most teams out there. No one else will move.
Wanna try elaborating with evidence/explanation rather than just state a squad and dismissing me? Because I went and refreshed my mind and as I stated yet even worse since I read up the new units there's literally just 4 units that can debuff? Finding an infinite loop isn't really possible except under very specific situations, and tbh their changing of the unique at least in my eyes is protecting the unskilled and lack of thoughtfulness players, most intelligent players will have some form of tenacity in their squad or have natural tenacity.
The squad you actually stated would only have geo brood alpha with 1 of his specials able to inflict an expose to each enemy, IF he's even successful on 1 or more and the other toon being sun fac who can only inflict a debuff once with a special aswell but on a single target and not garunteed yet again as I stated against tenacity as none of these are even given the privilege of unavoidable. Not even geo brute can inflict a debuff and the I won't even address a second time that geo spy requires specific situations to debuff that most people wouldn't choose. I will however address though that geo brood himself in fact nerfs spy on his own? He mass clears buffs which makes spy extra damage a loss.
In all honesty I also checked poggle aka I checked every form of team that could contribute this TM gain to spy and the list is as follows;
Geo brood alpha
Sun Fac
Poggle
And Spy himself
All of these toons can only inflict debuffs with specials except for Poggle, he can't inflict any with specials, a) that makes all of them rare as there'll be cool down to trigger the TM gain and b) they all depend on success of inflicting the debuff and let me tell you now most if not all of them you don't gear mods towards potency as primary or your doing something wrong.
Yes Poggle can inflict with every assist he gets this part can be true in terms of some infinite loop however the ability itself states at 60% chance and that's before the enemy teams tenacity is considered and RNG itself, stack this with spy's basic which is quite lackluster to his special this wouldn't have even been that overpowering, I could understand a reduction in the TM gain to like 60% maybe even 50% to get in line with geonosian soldier who btw is much more likely to get infinite loop and is definitely the more powerful of the 2 but is pretty much clone sergeant reskinned.
The only other reason I see them changing it is geo brood alpha triggering illicit (unique) 5 times because its inflicted to 5 enemies in an ideal world equalling immediate turn, if that's the case it's easily solvable to include new details of illicit insect only triggering once per turn of ally which was probably too much work for them and this is the quicker easier fix for them? And maybe Poggle inflicting ability block with each assist yet this is heavily RNG dependent and I'm assuming won't trigger if used on someone already ability blocked? Maybe it's because the whole team is assist on steroids compared to the clone team that they are already super powerful yet I don't see this team even closely challenging the meta.
TL,DR this seems like laziness in choice and obviously code time and costs can factor, but I don't see any reason other than that for this choice, in the areas where infinite loop are a problem; raids, squad arena and TB they are already not much of a problem for infinite loops due to any tenacity and the fact that specials stay on cool down making the unique untriggerable for a good part of time and secondly when someone tries or decides to trigger these extra turns they lose the usefulness of geo spy, his basic is lackluster compared to his special and his special is easily nerfed by geo brood alpha and his mass dispel.
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