Forum Discussion

mattinger's avatar
6 years ago

Geonosians

What was CG thinking? I get the heavy artillery special ability. But the cooldown being 3 is brutal. Not even having to have a all the toons take a turn before you can wipe 2 opponents toons is ridiculous. It should have had a higher cooldown. Thanks for ruining another tw.
  • "frackme_21;c-1790627" wrote:
    Well, they have no use outside of tw, so it's not much of an investment. From what people are saying, you have to use clone troopers to beat them. My troopers aren't leveled or geared, so i can't give any opinion on that. TW bonuses should make it harder to beat teams, but not darned near impossible. The cooldown meter is the issue. triggering this every 4 combined turns is lunacy.


    Geos (imo) are the 3rd best starting line up in ships arena
  • Geonosians are currently one of the few ways you can take down a Revan Squad in the Territory War without having Revan yourself. Not to mention as a counter for the Clone Troopers who you often see tales of on this forum requiring a dozen or more attacks in order to defeat.
    I haven't tried them in defence yet, I'm keeping them to take out a troublesome Clone squad this time.