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M0st1yHarm1ess
3 years agoNew Spectator
"zatho;c-2352923" wrote:"PeachyPeachSWGOH;c-2352922" wrote:"zatho;c-2352920" wrote:"PeachyPeachSWGOH;c-2352917" wrote:"zatho;c-2352860" wrote:
I could imagine that recalculation of skill ratings would take into account GP difference and GL-mismatch. If you lose vs. more GLs and/or more GP, then you don't loose much skill value. But if you lose against an enemy with less GLs and/or less GP, you drop further in skill rating.
And of course if you can win against more GLs and/or more GP, you gain more skill Value than against a weaker enemy.
This doesn't solve the sinking roster problem though? In fact it would actually make the inactive rosters sink even faster, and stay down there for longer.
Why is this a problem if inactive roster sink to the ground?
Well, I just thought the main complaint on this thread had been the "GP disparity" - that younger rosters were getting matched up with heavy rosters.
With my solution they are still matched up but don't lose points in there skill rating. So it reduces the damage.
Ok, I see what you are thinking now. Sure, once all the inactive rosters sink to the absolute bottom of ocean, they'll just stay there and get matched up against each other. But they still cause the disparities on the way. Also what about those who do play occasionally? They don't sink all the way.
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