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3 years ago
"Fingolfin26;c-2353933" wrote:"Waqui;c-2353491" wrote:"Fingolfin26;c-2353366" wrote:"CCyrilS;c-2352995" wrote:"Fingolfin26;c-2352993" wrote:
I don't see why this is so challenging an issue. Start with the current matchmaking, then after you've got everyone grouped further refine the matches based on number of gls bare minimum. A gl will trump skill with a given roster when you don't have enough tools. Then you get people who are at least close on number of gls, and there's a reasonable chance of victory for both sides
Terrible idea. Takes away a hard earned advantage for those who have GLs.
Also, your premise that GLs trump skill is absolutely false. I just went 3-0 and every single opponent had more GP and more GLs (and they all showed up to play)
Terrible idea.
No, it doesn't. The idea of skill based matchmaking is to not match people with advantages. It's to match people who are close.
The current MM is performance based - not skill based. Don't get too hung up on the term "skill rating". It rates your actual performance - not skill. You ARE matched with opponents who are close - close in past performance.
Splitting hairs here. The performance you reference is rooted in skill, just not merely skill. For you perform can be directly tied to how skilled you are as a player, so your statement carries little to no significance
Not really. You can have less skill, but win because an opponent doesn't show up, gets a game crash, or another reason that costs them them the match. You will have performed better (as measured by win/loss) without being more skilled.
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