Forum Discussion
3 years ago
"harvestmouse;c-2363481" wrote:
What is your definition of fair though? GP? If so, I disagree.
How many players consistently went 12/0 11/1 or 10/2 per season, every season. Now, results are fairer because we don't have that any more. Sadly competitive and fun matches are also down.
My definition of fair is what we have right now. But where everybody tries and league/divisional movements are never more than one, done at the end of the week and are transparent/logical.
Unfortunately it seems we can't have this.
I agree that the game is fairer (for the most part) than previous attempts, as i would regularly miss out on Kyber by next to nothing.
My main gripe is that when you get put up against someone who has clearly whaled on getting the meta characters or new GL's to the point where you go Full defence and they still clear you with no bother, but then you get held on defence because they can still put 3 GL's on defence.
In my scenario i keep coming up against 8.5 Million GP opponents who have minimum 5 GL's, Starkiller etc (more often than not its 6 GL's) and i only have 4 GL's and Starkiller. The can easily save a GL v GL counter list and still go for a heavy defence to stop me in my tracks. I have a number of GL counters but even at my level the roster Depth can only go so far, especially in 3v3 where it is even harder to go against these larger rostered opponents.
I get that only so much can be done, but like someone said, surely they could implement a GP balancing where the highest and lowest participants are within the same million of GP. at least this way you stand more of a chance against someone with 2+ million gp over you.
Think of how many more ships and character teams are added with an extra 2 million GP. i think that works out to be 10-15 more squads depending on zeta's/mods applied and even if you lower that slightly to account for the GP required for a GL, it is still more significant than what i currently need to run. even if they fail to win an attack they can afford to drop a battle knowing that they have a clean-up, or enough teams to conduct a clean up which sometimes is required to take out certain teams at a high level
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