Forum Discussion
3 years ago
"harvestmouse;c-2363496" wrote:
Well my first point is that GLs are generally a problem. They're terrible for competitive match ups, due to how much more powerful they are than anything else. I get the feeling CG has noticed this recently and hence the omicrons and conquest characters to even things up a bit.
I also don't want to go back to a world where I have to be mindful of my GP, yet have to work on trash characters to unlock top characters. I hate this way of playing.
"Think of how many more ships and character teams are added with an extra 2 million GP. i think that works out to be 10-15 more squads"
But how much of that is going to be wasted GP? If you're in Kyber, you're not going to need an extra 15 squads. This highlights that GP isn't a great match making factor as a lot of the GP won't be used for bigger accounts.
I'm a bit lower than you. I'm bouncing around high Arodium/low Kyber and seeing matches with 4-7 million. I get the feeling, the lower accounts are more likely to try harder. However, I'm not seeing a big difference in difficulty based on GP.
I think matching via GP in the division is interesting and may make it better. I think there's a real problem especially at lower divisions with big GP accounts dropping. Not with the win percentages, but with fun competitive match ups.
What would happen to accounts if you did match with GP though. So smaller accounts that worked hard to move up would be paired together. Also, larger accounts that hit rock bottom would be paired together. I can see positives and negatives with both those scenarios.
Smaller (try hard) accounts might be penalized for being try hard. However, the matches would be very competitive.
Larger lazy accounts would get free wins. However, it would mean that some of these would be moved out of lower divisions and back somewhere where they should be.
Then how would it affect promotion or the top of Kyber 1? Right now the top teams go head to head and are promoted or gain the top spots. What would happen if you got a slightly easier match up, due to gp match making?
It's a shame that to maintain competitive win percentages a lot of players aren't getting competitive match ups.
GL's are a problem, but they are not unbeatable if you have the off meta counters. The only problem GL really is JMK who doesn't have a consistent 1 shot counter, and even a 2 shot can be risky. LV can be beaten by Fennec and other bounty hunters t high relic so these match ups can be done. CG don't really want to have their GL's beaten by other non GL's, considering they nerfed Vader, Thrawn etc in the great nerf of 2020.
Omicrons aren't exactly designed to help you counter GL's except in the case of Starkiller.
I completely agree with you that watching your GP was an awful way to play, as you had to continuously remove add mods before sign up etc to make you drop to a bracket you could compete in. I am merely saying that within the current matchmaking it would be good if you weren't matched against someone so outwith your own reach. i.e. if the lowest gp participant had 6.9M gp then they would be placed with other participants UP TO 1 million GP higher, that way you are not going up against someone massively out of your reach. This would also work at lower levels too and probably provide a better system for keeping newer players motivated and focused.
This issue has only really began to occur more and more since the skill squish they conducted before recent GAC's. I get that I am probably punching above my weight in terms of competitiveness, which is a good thing, and I would relish facing other similar GP opponents up to 1 million gp more, but it gets a bit demoralising when I come up against someone who can do whatever they like on defence and still blitz through my defence and I struggle to break through their own zones and If I do it comes at a serious cost to banners.
I understand your point that currently there wouldn't be a need to having a 15 extra squads, however, when you are still needing to place G12 teams on defence when your opponent is able to go full Relic defence and have clean-up crews leftover, as at the moment you kinda need to save a little extra for offence if you come up against a sturdy defence, it kinda makes it a bit s***
I doubt us moaning will ever change things as CG are notorious for not caring about their community, sorry they care about the money the community spend, and care about keeping those who spend a bucket load at the top and "happier". I'll just reiterate a combination of the current Skill based and GP based matchmaking would probably be a good solution, that way you are facing similar skill and roster size opponents, and it eliminates that GP management aspect they had previously, as the primary matchmaking aspect would be Skill based, and then from the smaller pool matchmake those who are of similar GP and Skill together, rather than giving those with the significantly higher GP an easier time of it, as that’s not really skill at that point, that becomes Pay to win.
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