Forum Discussion
- I do agree with binary, I don't think this an issue for developers, nor do they care. I also don't believe they will be addressing at any point.I started this about 2 years ago. There were times I seriously thought to spend money. But things like this discourage me more than encouraged me. The sad part is the more fair and balanced, the more it encourages people to spend to move up.
But as I stated earlier, this is more me venting. And i appreciate you all letting me bend your ear. Sometimes we just want to be heard. - I really don't think the dev's understand what encourages most to spend. If you looked at the proving grounds event. The requirements where ridiculous. They need you at 4GP which somehow now matters and then say relic 3 and up. I have 23 toons over relic 3. Guess how many got toasted? They think that people will spend money to win event that doesn't garner the investment to reward. New toons, fair and balance, rewards encourage people to spend. Aside if your whales who will spend just to stay in top or relevant there isn't many who will unless someone thinks they are staying even or invested to much to quit. If money was the thing they wanted, they are going about it all wrong. And the issues they have with like sandbaggers, unrealistic or improper requirements, etc, just kill the masses that would spend more but discouraged because it wouldn't benefit them. It even encourages f2p to spend because of balance reward etc. In some ways I wished they had servers that separated people from f2p and how much people spend. That would help a little.
- harvestmouse1Seasoned NoviceEach to their own. I'm 'pretty' happy with GAC. Personally, I don't think sandbaggers would put too many players off of spending. If you think about it, the more you spend, the less sandbaggers you'll see.
My biggest concern about spending is that the support is useless. If I spend money and there's a problem, I'm not confident it'd be rectified.
As for proving grounds; you need some serious teams to beat them. Each event took a different team for me too. They're not even a formality for GLs. - You do understand I first said based on spending. Second those that are F2P would be encouraged to spend because most will either want to move up based on fair play and the balance. Most f2p are more discouraged by whales and those who spend. You want to encourage them to spend by showing they are matched by skill. Not the ability to spend. But then again I don't think you understand what makes people buy. Just what advantages you think your buying holds you over those who are easily discouraged.
"harvestmouse;c-2363868" wrote:
Each to their own. I'm 'pretty' happy with GAC. Personally, I don't think sandbaggers would put too many players off of spending. If you think about it, the more you spend, the less sandbaggers you'll see.
My biggest concern about spending is that the support is useless. If I spend money and there's a problem, I'm not confident it'd be rectified.
As for proving grounds; you need some serious teams to beat them. Each event took a different team for me too. They're not even a formality for GLs.
My problem with it was the requirements were not only way off, they didn't even apply.- harvestmouse1Seasoned Novice
"RobotixWD40;c-2363909" wrote:
You do understand I first said based on spending. Second those that are F2P would be encouraged to spend because most will either want to move up based on fair play and the balance. Most f2p are more discouraged by whales and those who spend. You want to encourage them to spend by showing they are matched by skill. Not the ability to spend. But then again I don't think you understand what makes people buy. Just what advantages you think your buying holds you over those who are easily discouraged.
But you're suggesting matching by GP again, right? This is about as far removed to 'skill' matching that you can get.
I agree that something should be done about sandbagging. However, all it needs is a tweak in my opinion. I don't think the system is broken.
I really really don't want to go back to GP match making (although I'd win a lot more). Watching your GP, but having to gear up trash characters for requirements, really isn't fun. - harvestmouse1Seasoned NoviceOk let me rephrase:
If you think about it; the more you spend, the less sandbaggers you'll see, once you reach where your spending takes you.
Honestly though I think the only area that's a concern about sandbaggers/non-offence doers/occasional players is the lowest divisions.
Poo always ends up at the bottom. "harvestmouse;c-2363912" wrote:
"RobotixWD40;c-2363909" wrote:
You do understand I first said based on spending. Second those that are F2P would be encouraged to spend because most will either want to move up based on fair play and the balance. Most f2p are more discouraged by whales and those who spend. You want to encourage them to spend by showing they are matched by skill. Not the ability to spend. But then again I don't think you understand what makes people buy. Just what advantages you think your buying holds you over those who are easily discouraged.
But you're suggesting matching by GP again, right? This is about as far removed to 'skill' matching that you can get.
I agree that something should be done about sandbagging. However, all it needs is a tweak in my opinion. I don't think the system is broken.
I really really don't want to go back to GP match making (although I'd win a lot more). Watching your GP, but having to gear up trash characters for requirements, really isn't fun.
Not just GP but as one of the factors. At low ends HP is a huge factor though. No way 2 gp isn't a deciding factor in championship. High end Not so much. I mentioned GP in this point because GLs are huge as well. It's just sad that those with less GP then me are dealing with people who have more GP than me and there won't be any relief for literally years. Unless they decide to whale, and even then, it would be months before they would see relief. That's not encouraging for anyone.
I get it there will always be spenders and cheapskate. But the best influencer to spend for anyone , is knowing it gives you some advantage, be it short term or long term. And matching someone up like they did me. No one is going to plunk down big money that it would take, knowing it most likely will do nothing.
As I said GP isn't the only thing, buy at low ends up to about 4.5 GP it is a huge difference. I run into many with a gl with less gp. But that was my fault on strategy. That or they spent money on the way to being a whale.
Either way sandbagging is an issue. No one likes a cheater, except the cheater. To me sandbagging is cheating. Those that say it's okay, well it's okay now, until it effects them. Then it will be an issue.
This was why I mentioned servers. Because sandbagging would be even less beneficial, as well as encouraging to f2p. You invest time building a roster, and you're just close enough to start making a huge difference or completing a quest. They spend. Because no one sees it still keeps it fair. Not everyone is going to spend 1,000s but you will see 1 000s spend a few bucks. And some once they spend. Will spend even more because the results will be encouraging to move up."harvestmouse;c-2363912" wrote:
"RobotixWD40;c-2363909" wrote:
You do understand I first said based on spending. Second those that are F2P would be encouraged to spend because most will either want to move up based on fair play and the balance. Most f2p are more discouraged by whales and those who spend. You want to encourage them to spend by showing they are matched by skill. Not the ability to spend. But then again I don't think you understand what makes people buy. Just what advantages you think your buying holds you over those who are easily discouraged.
But you're suggesting matching by GP again, right? This is about as far removed to 'skill' matching that you can get.
I agree that something should be done about sandbagging. However, all it needs is a tweak in my opinion. I don't think the system is broken.
I really really don't want to go back to GP match making (although I'd win a lot more). Watching your GP, but having to gear up trash characters for requirements, really isn't fun.
I will say I think gp is closer to skill though. Because who you build out is important. Not the overall GP. Two people with the same GP and one could destroy the other based on the toons each chose. I'm a prime example of that. I would actually lose more. Why? I'm balancing between two. Most go dark or light with only a few of the other. Early on it's a huge skill thing. At kyber? Not so much. Most have all the toons. Even then. When they bring out the inquisitors, which one each starts with can be a factor and gp doesn't matter.
Hell at that point its about mods, alignment. That's skill, imo- I didn't say just gp, but yes it is closer, when compared to win percentage, based on the fact that a lot of people win only because someone who should have easily won didn't win because they simply didn't try. I have won numerous times off that alone. Does it skew my actual win percentage? Absolutely. And I get matched up against someone who sand bagged and has 2 gp on me. Now I have no chance, and they shouldn't be that low. But like I said this isn't just gp, but should be one of the factors. That or say monitor the number of no effort losses so that they can't drop too low.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,079 PostsLatest Activity: 3 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 3 hours ago
- 3 hours ago
- 3 hours ago