Forum Discussion
- There are more people getting squished down into the lower kyber brackets, so Kyber 1 is shrinking all the time.
This is pushing the bigger GP people who aren't as good at the game lower into the lesser kyber brackets.
I win my games at k2 and get promoted back or float around here.. only to keep facing more and more opponents with 5-6 GLs.
Kyber 1 has far less people in it now because of squishes that happen.
I wish I could explain the squish in greater detail but CG doesn't give us any info on what actually happens or affects it, I'm just looking at the ranking numbers for players in my guild near the threshold and their overall rank is just under 7k now at 3621 rating (3610 is the K1 cutoff)... this used to be waaaay more people in here.
Kyber 2 has around 20,000 people so more are getting pushed down - So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before. "Recurve;c-2355041" wrote:
So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before.
Not really. The rank orders stay the same so you're still matched against the same people. If someone gets pushed from k1 to K2, they're still playing the same people they would have played, because those people were squished an equal amount."Recurve;c-2355041" wrote:
So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before.
It’s nothing to do with the squish, it’s just the natural evolution of the system. Poorer/lazier players with more gp dropping, better players with less gp rising. You just get squeezed from both ends and it gets harder to stay where you are. It’s the same for me.- Yes probably not explaining it very well, but if you are a mid player, winning more than you lose then you climb but the squish takes you back to your starting point.
If you are higher and have equal win/lose you are still being pushed down into the lower brackets and as such get less rewards. Looking at the number of players in each K1, k2 etc you can see this number is going down a hell of a lot from k1 so less here and more people in k2
Now this means that these high GP rosters are getting squished down into the lower brackets which is then causing more lopsided matches, and eventually pushing down the lesser rosters even more.
Everyone talks about the 50% win loss eventuality... but with the squish this means you move down divisions for holding the same win% "Dallamar;c-2355386" wrote:
New GAC - New round of "FUN"
I am getting the impression that the real problem is how we define "FUN".
To me it is balanced matches and having to think and plan in order to win...which inevitably means a close to 50% win ratio...as this means my opponents are as good as i am.
It seems that many players seem to think winning ALL matches is "FUN", forgetting in the way that this probably means some other guy will be in matches without a chance to win...
There are optimized rosters at any GP...the present system makes them beatable by matching them with increasingly stronger opponents...seems fair to me, as it also means the rewards will also be better...
If opponent has more GP and GLs than you, but you still WIN...isn't it even MORE fun than a winning versus a guy with similar or weaker roster?- It isn't "fun" when someone has 2-3 GLs and 2-3 GP on you. And there's nothing you can do. The game is as much about strategy as it is about playing the game. Many can not gain any rewards because someone lays back to get the rewards over lower players. If you had 2 GLs and 6 GP. And ended up against someone with 5 GLS and 19 GP and you KNEW they belonged in a higher tier. You would be frustrated as well. People don't see a problem as long as they benefit. Even at the cost of others. It's not a problem until it effects you, or if you're one of them purposely sandbagging. The "occasionally " win over a larger player, isn't because you won. It's because they sandbagged, and for a reason
- harvestmouse1Seasoned Novice
"RobotixWD40;c-2362908" wrote:
Tell me why someone who is still new at 4.5 gp and zero gl should be playing someone with 2 gls and 6 + gp.
They never have nor would match make by GL amount. This would basically give you a reason not to get a GL.
GP is not a great way to match make. When we did there were far more diverse win percentages compared to now. They could I guess use GP as a factor. However, not really necessary for a 6-4.5 mil match up. If they've been paired it could quite easily be because the 4.5 million player has the better roster.
The sandbagging is the problem, not the match making. - harvestmouse1Seasoned NoviceWell a few points.
There are f2p players in Kyber 1. Being p2w or f2p isn't a factor in your argument, is it?
I dropped from Kyber 4 - Aurodium 3 in a few weeks. I have not seen a significant easing in difficulty. Dropping on purpose to get easier matches, to get better rewards has too many pitfalls.
Your daily gem intake (gems being in game currency therefore the most valuable of rewards) would decrease. So any rewards for deliberately dropping would be mitigated. So, deliberately dropping to a league you were confident of winning would mean your dailies would drop too low.
So to hold position you'd be going 2-1 1-2. That's 750 gems per fortnight.
To lose purposely and then win the bracket you'd go 3-0 0-3. That's 850 gems per fortnight. Minus what you'd lose in dailies and plus the risk you wouldn't win your bracket (which will happen if you continued to do it).
My own experience was to grind from A3 to the top of A2, then shoot to K5 and move steadily to the bottom of K3, then fall rapidly to A3 and now I'm in A2 but with A1 points. And I'll probably be back in K5 next season. I try my best every GAC. I've only had one 3-0 week and one 0-3 week. I would not be confident of dropping to Chromium and getting a 3-0 week.
It just doesn't add up to drop for better rewards. It really isn't worth doing, from what I can see.
There are sandbaggers, yes.
Is it a problem? It very much appears it is.
Are they doing it for better overall rewards? I firmly think no. It's more to do with laziness, spite for the system or wanting easy matches when they do play. - I agree with you on the money front. I'm not an avid spender, i have dropped a bit of ££ on the game but nothing substantial. the temptation is always there, to just speed up a character or gear farm by a week, but since the turn of the year i have refused to spend anything unless i have google play reward points to give me free stuff. I will continue to spend nothing until the developers/producers actually give something to the community and stop thinking about their own pockets.
I guarantee you if another studio were to get a similar star wars hero collector game, CG would s**t themselves and start being all generous with packs and gifts, throwing in double drops and extra crystals etc to show they are great, and that people need to stay.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,994 PostsLatest Activity: 30 minutes agoRelated Posts
Recent Discussions
- 3 minutes ago
- 21 minutes ago
- 21 minutes ago
- 23 minutes ago