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- M0st1yHarm1ess4 years agoSeasoned AceSR is a function of one's past win/loss record. All it means is that when two players with the same SR are matched up, either of them would have 50% math expectation to win (which is, by the way, the definition of "fair game" in game theory). That is obviously not true in all cases, but a prediction based on the players' histories. Since the underlying model is Bayesian, the more battle results an SR has incorporated into, the better the prediction is.
- This system is unbelievably flawed. I'm sitting at 3.6m GP and my past two opponents this season have had 6.3m GP and 5.8m GP respectively. Yes, I know "yOu'rE aT tHe SaME SKilL lEveL". It doesn't matter if my strategy is better when they put down a GL on each side in the front line along with other top tier teams. GA was basically the only thing in the game outside of TW that was still enjoyable but now I go into it, lose one battle, and instantly know I can't win. It's boring and lame on all levels. It's just going to be a constant cycle of losing 3 in a row, being relegated to a lower rating, winning, and then rinsing and repeating. There should still be brackets based on GP while ALSO including skill ratings. I should be facing people around 3.3m GP to 4.2m GP that share a similar skill rating as myself, making for the most fair matchups possible. It isn't something that should be hard to integrate, they've used both systems, just combine and refine.
- Screerider4 years agoSeasoned AceThe high-loss high-GP players just fall out of K1/K2 faster, so the experience up there is evening out quicker. Those players will continue to fall, making lower Divisions feel the effect longer. Ultimately, the system will work itself out, but I can see how it will take longer at the lower levels.
- Before i start, just wanna let u guys know I agree on what is stated in OP's opening.
1. Please understand that there is no such thing as an even match up
I'm K1 I have a 4GL person vs us having 6 GL. I won by the amount of toons that I have over that fellow. But if you are saying that my opponent is a push over ... U will be complaining if u meet him in his GP bracket. Because his mods are way better then mine (He is the last person on the right and I have great respect for him)
2. Work for your GL. Especially for those lower tiers. Like it or not, some people will have slimmer and better roster even at similar GP.
3. Be ok with a lose. 2Mil GP and up is a very bad match up. Move on, there are 2 other battles to win. And like what was posted previously, if you are fighting against high GP pp consistently, means you are very good at ur game to fight at their bracket.
4. There will always be people whom play with the system. Don't be bothered with them. Work on urself and get better. - Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
Must be nice to be privy to all that data the rest of us don't have."CCyrilS;c-2354364" wrote:
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
Must be nice to be privy to all that data the rest of us don't have.
This is what I got when I spoke to my opponents."Shawkat;c-2354368" wrote:
"CCyrilS;c-2354364" wrote:
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
Must be nice to be privy to all that data the rest of us don't have.
This is what I got when I spoke to my opponents.
What percentage of the players do you suppose you've spoken to?- perfidius444 years agoSeasoned Newcomer
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
I am at the top of K2 since beginning of gac 2.0, basically. None (maybe one and i don’t remember) of my opponents ever fold the match against me; i’ve faced lower gp, similar gp and higher gp. And i lost against lower gp, similar gp and higer gp. Trying your best each round whatever roster you face is the meta imo. "Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
So, you're saying that in case of even or nearly even matches where there's a higher chance that their efforts will change/affect the outcome of the round noone really makes an effort to win? And you believe that's plausible?!
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