5 years ago
GL Jedi Master Kenobi fankit
Hey everyone! Due to that (sadly fake) leak a few days ago about Jedi Master Kenobi, I got really hyped and decided to make a kit dedicated to the man to see if I could create something interesting.
I hope you enjoy the read and that I can earn your honest feedback!
I hope you enjoy the read and that I can earn your honest feedback!
Spoiler
Jedi Master Obi-Wan Kenobi
Roles: Light Side, Galactic Republic, Jedi, Tank, Leader, Galactic Legend
Description: A very sturdy tank who can manipulate buff-distribution and keep allies healthy
(Basic) Counter-Strike
Deal physical damage to the target enemy and apply Evasion Down for 2 turns. If the target has any buffs, deal damage again and apply Tenacity Down for 2 turns. If Kenobi is debuffed, deal damage again and cleanse all enemy buffs. If Kenobi uses this ability out of turn, the weakest ally recovers 2.5% Health and Protection for each Galactic Republic ally active.
(Special) Absolute Defence (4 turn CD)
Jedi Master Kenobi copies all enemy buffs for 2 turns then grants them to all other allies for 2 turns. For each enemy active, all other Galactic Republic allies gain +10% Turnmeter. If there is no other Tank ally present, Jedi Master Kenobi taunts for 2 turns which cannot be prevented or dispelled. Otherwise, all other Tank allies gain Taunt for 2 turns. If Jedi Master Kenobi is in the leader slot and not in the ally slot, he gains Absolute Defence for 2 turns.
Absolute Defence: Cannot be copied, prevented or dispelled except for "Righteous Action". As long as this effect is active, all allies except Jedi Master Kenobi take 50% reduced damage from abilities that damage more than 1 target. Jedi Master Kenobi cannot be critically hit by out of turn attacks
(Special) The terms of your surrender (4 turn CD)
The target ally and Jedi Master Kenobi switch turnmeter, then the target ally and the target enemy exchange buffs and debuffs. If the target ally has more debuffs than the target enemy, they are called to assist, dealing +50% damage. If the target enemy has more buffs than the target ally, their Max Health is reduced by 20% and their defence by 50% (Raid Boss: Target ally is called to assist two times, dealing +25% damage and gains Offense Up for 3 turns).
(Leader) For all that is good within this Republic
All allies gain +20% Mastery and +25% Max Health. Galactic Republic allies gain two times these bonuses as well as +30 Speed and +35% Offense.
Whenever a Galactic Republic Jedi uses a non-damaging Ability during their turn, two random other Galactic Republic allies are called to assist, dealing 25% reduced damage and they gain Protection Up (30%) for 2 turns which cannot be prevented or dispelled. For each Galactic Republic ally with Protection Up, all Galactic Republic allies gain +10% Lifesteal and Critical Damage. Whenever an ally loses Protection Up through enemy damage, they gain +15% Mastery until the end of the Encounter.
If no other Tank ally is present at the beginning of each Encounter, Jedi Master Kenobi begins the Encounter with Taunt for 1 turn which cannot be prevented, copied or dispelled.
(Unique) Perfected Soresu
At the beginning of each encounter, if all other allies are Galactic Republic, Jedi Master Kenobi gains the Granted Ability “High Ground” as well as +30% Tenacity and Potency. Additionally, whenever an ally uses a Basic Ability during their turn, Jedi Master Kenobi is called to assist (up to twice per Kenobi’s turn)
High Ground (3 turn CD): All allies cleanse all debuffs from each other and they gain Retribution, Critical Damage and Advantage for 2 turns. All Galactic Republic Attacker allies gain Offense Up for 2 turns. Then, all other allies are Rallied.
(Unique) Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
(ULTIMATE) Righteous Action
Gains 3% Charge whenever an ally gains or loses Protection Up.
Activation (Needs 100% Charge): Jedi Master Kenobi enters a defensive stance, during which all damage other allies receive is redirected towards him and reduced by 30%. His speed is reduced by 50% and he recovers 8% Health whenever he is damaged.
On his next Turn, Jedi Master Kenobi inflicts Marked on the enemy leader, then deals true damage to them equal to 150% of the damage absorbed with “Righteous Action”. Then, if Jedi Master Kenobi had Absolute Defence, he dispels it and all other Galactic Republic allies recover 50% Health and Protection which cannot be prevented.
Jedi Master Obi-Wan Kenobi
Roles: Light Side, Galactic Republic, Jedi, Tank, Leader, Galactic Legend
Description: A very sturdy tank who can manipulate buff-distribution and keep allies healthy
(Basic) Counter-Strike
Deal physical damage to the target enemy and apply Evasion Down for 2 turns. If the target has any buffs, deal damage again and apply Tenacity Down for 2 turns. If Kenobi is debuffed, deal damage again and cleanse all enemy buffs. If Kenobi uses this ability out of turn, the weakest ally recovers 2.5% Health and Protection for each Galactic Republic ally active.
(Special) Absolute Defence (4 turn CD)
Jedi Master Kenobi copies all enemy buffs for 2 turns then grants them to all other allies for 2 turns. For each enemy active, all other Galactic Republic allies gain +10% Turnmeter. If there is no other Tank ally present, Jedi Master Kenobi taunts for 2 turns which cannot be prevented or dispelled. Otherwise, all other Tank allies gain Taunt for 2 turns. If Jedi Master Kenobi is in the leader slot and not in the ally slot, he gains Absolute Defence for 2 turns.
Absolute Defence: Cannot be copied, prevented or dispelled except for "Righteous Action". As long as this effect is active, all allies except Jedi Master Kenobi take 50% reduced damage from abilities that damage more than 1 target. Jedi Master Kenobi cannot be critically hit by out of turn attacks
(Special) The terms of your surrender (4 turn CD)
The target ally and Jedi Master Kenobi switch turnmeter, then the target ally and the target enemy exchange buffs and debuffs. If the target ally has more debuffs than the target enemy, they are called to assist, dealing +50% damage. If the target enemy has more buffs than the target ally, their Max Health is reduced by 20% and their defence by 50% (Raid Boss: Target ally is called to assist two times, dealing +25% damage and gains Offense Up for 3 turns).
(Leader) For all that is good within this Republic
All allies gain +20% Mastery and +25% Max Health. Galactic Republic allies gain two times these bonuses as well as +30 Speed and +35% Offense.
Whenever a Galactic Republic Jedi uses a non-damaging Ability during their turn, two random other Galactic Republic allies are called to assist, dealing 25% reduced damage and they gain Protection Up (30%) for 2 turns which cannot be prevented or dispelled. For each Galactic Republic ally with Protection Up, all Galactic Republic allies gain +10% Lifesteal and Critical Damage. Whenever an ally loses Protection Up through enemy damage, they gain +15% Mastery until the end of the Encounter.
If no other Tank ally is present at the beginning of each Encounter, Jedi Master Kenobi begins the Encounter with Taunt for 1 turn which cannot be prevented, copied or dispelled.
(Unique) Perfected Soresu
At the beginning of each encounter, if all other allies are Galactic Republic, Jedi Master Kenobi gains the Granted Ability “High Ground” as well as +30% Tenacity and Potency. Additionally, whenever an ally uses a Basic Ability during their turn, Jedi Master Kenobi is called to assist (up to twice per Kenobi’s turn)
High Ground (3 turn CD): All allies cleanse all debuffs from each other and they gain Retribution, Critical Damage and Advantage for 2 turns. All Galactic Republic Attacker allies gain Offense Up for 2 turns. Then, all other allies are Rallied.
(Unique) Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
(ULTIMATE) Righteous Action
Gains 3% Charge whenever an ally gains or loses Protection Up.
Activation (Needs 100% Charge): Jedi Master Kenobi enters a defensive stance, during which all damage other allies receive is redirected towards him and reduced by 30%. His speed is reduced by 50% and he recovers 8% Health whenever he is damaged.
On his next Turn, Jedi Master Kenobi inflicts Marked on the enemy leader, then deals true damage to them equal to 150% of the damage absorbed with “Righteous Action”. Then, if Jedi Master Kenobi had Absolute Defence, he dispels it and all other Galactic Republic allies recover 50% Health and Protection which cannot be prevented.