Forum Discussion
6 years ago
I'm kinda worried about the following points:
rewards based on lifecycle needs
division range
amount of banners matter for league promotion
how the divisions and leagues are set up and rewarded
Point 1 speaks for itself, i have little faith in ea/cg being able to properly determine which rewards i'm in need of most based on lifecycle. I also fear it's just going to lead to more backlash because players feel like they're not getting the rewards they want even if ea/cg did an amazing job implementing the rewards based on lifecycle needs.
Point 2 worries me because apparantly the GP divisions are large enough to accomodate players of such a difference in GP that it changes the amount of def slots within the same division. Or maybe i'm reading that wrong.
Point 3 because you can screw with other players' rating by going full out on defense for example. No ill intent needed, but the match will (usually) result in less banners for both players than the average GA match. And vice versa ofcourse, if one of the players goes all out on offense those matches will result in more than average banners. I feel like the strategy used has a way bigger impact on the amount of banners earned than skill has.
I'm also worried about players flling 1 def slot to circumvent the autodeploy for that reason.
Point 4 is mainly me not knowing how it works, so i'm scared it sucks haha. Will i be better off at the top of a division, but in a high league, or is it better to be at the bottom of a division but in a lower league? Is that properly balanced? Is there really no incentive to keep your roster lean anymore? Is there actually incentive to bloat your roster? Many questions and regardless of the awnser it will peeve players off.
Point 1 speaks for itself, i have little faith in ea/cg being able to properly determine which rewards i'm in need of most based on lifecycle. I also fear it's just going to lead to more backlash because players feel like they're not getting the rewards they want even if ea/cg did an amazing job implementing the rewards based on lifecycle needs.
Point 2 worries me because apparantly the GP divisions are large enough to accomodate players of such a difference in GP that it changes the amount of def slots within the same division. Or maybe i'm reading that wrong.
Point 3 because you can screw with other players' rating by going full out on defense for example. No ill intent needed, but the match will (usually) result in less banners for both players than the average GA match. And vice versa ofcourse, if one of the players goes all out on offense those matches will result in more than average banners. I feel like the strategy used has a way bigger impact on the amount of banners earned than skill has.
I'm also worried about players flling 1 def slot to circumvent the autodeploy for that reason.
Point 4 is mainly me not knowing how it works, so i'm scared it sucks haha. Will i be better off at the top of a division, but in a high league, or is it better to be at the bottom of a division but in a lower league? Is that properly balanced? Is there really no incentive to keep your roster lean anymore? Is there actually incentive to bloat your roster? Many questions and regardless of the awnser it will peeve players off.
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