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"Deum_Alisi1;c-1888655" wrote:
"Liath;c-1885210" wrote:
"NoodleheadJones;c-1885088" wrote:
"SamoBudo;c-1884754" wrote:
Divisions should create a long-term goal for players and their collections, so that we can reward elite GAC players regardless of the size of your collection...We don’t want the only players hitting Kyber League to be the ones with the biggest collections - younger players who consistently beat their opponents, complete Feats and optimize their play should have a shot at glory too.
The game has to change and cater for everyone.
I am going to put a big question mark on "elite" here. What you are describing is a game that caters to sandbaggers who do not play the game as intended. Sure, younger players as well but let's be real - a lot of these accounts are sandbagged or else new alt accounts which are intentionally sandbagged from the start. Feats are a different matter and may add some balance but that remains to be seen.
Like Nothingface, I have warned friends off starting this game in the past year and a half because of how frustrating that process would be.
Who are you to decide how the game is intended to be played?
Noodlehead Jones. It says it at the top of his post.
Some people have the most fitting usernames...."leef;c-1885565" wrote:
How though? how would they match us more closely than by just using GP while also dividing us into divisions based on GP.
I don't see it working as well as one might think it would work.
Regardless, matchmaking is always going to suck no matter how much it's tweaked. It will benefit some more than others.
If instead of looking at the GP of every character on your roster and instead only looking at the GP of the highest 20, 30, 40 (however many you want to go) you can match wide and skinny rosters better.
I posted in the Grand Arena subforum once showing how if you looked at pure GP, every opponent I was matched against was within 1% of mine. But if you looked at the top however many I counted (I don't remember off the top of my head what number I used, but I remember that it was the number of squads needed on defense times two, since you needed at least that many on offense.) our GPs were as wide as 10%.
Looking only at the top so-and-so many characters prevents wide rosters from being punished for their fat, and prevents skinny rosters from benefitting the lean-ness of their lowest characters.
It's probably not perfect. But it would improve things all the same. At the very, very least it would prevent situations where I saw folks who had characters with 330+ shards unactivated."NicWester;c-1891881" wrote:
"leef;c-1885565" wrote:
How though? how would they match us more closely than by just using GP while also dividing us into divisions based on GP.
I don't see it working as well as one might think it would work.
Regardless, matchmaking is always going to suck no matter how much it's tweaked. It will benefit some more than others.
If instead of looking at the GP of every character on your roster and instead only looking at the GP of the highest 20, 30, 40 (however many you want to go) you can match wide and skinny rosters better.
I posted in the Grand Arena subforum once showing how if you looked at pure GP, every opponent I was matched against was within 1% of mine. But if you looked at the top however many I counted (I don't remember off the top of my head what number I used, but I remember that it was the number of squads needed on defense times two, since you needed at least that many on offense.) our GPs were as wide as 10%.
Looking only at the top so-and-so many characters prevents wide rosters from being punished for their fat, and prevents skinny rosters from benefitting the lean-ness of their lowest characters.
It's probably not perfect. But it would improve things all the same. At the very, very least it would prevent situations where I saw folks who had characters with 330+ shards unactivated.
Really? you can't see how many shards someone else has unless they screen shot their own collection and send it to you.- So rwds are the same in all divisions... What s the point in having a higher gp apart from getting penalized?
- Having Divisions this big is a complete nonsense.
Once you reach 4-4.5kk GP - you no longer inflate yr GP with Gear8/7* - it keeps growing due to Zetas and G12
Obviously - mixing oppponents 4 and 4.5kk means huge difference. "Zagrey;c-1892104" wrote:
Having Divisions this big is a complete nonsense.
Once you reach 4-4.5kk GP - you no longer inflate yr GP with Gear8/7* - it keeps growing due to Zetas and G12
Obviously - mixing oppponents 4 and 4.5kk means huge difference.
Divisions aren't matchmaking, we've yet to see matchmaking. Previously you got a 2.75-4M bracket. Did that present any problem getting matchmaked with someone super close GP as you? Whatever is coming our way, they will try to matchmake us using various parameters, not only gear, or only gp. Probably gp itself will be involved within error thresholds.- Are we locked into division for this GA? If I added enough GP before player lock could I move up a division?
- So it looks like all of that talk about there being no incentive to tank your GP before the event was poorly thought-out at best, a blatant lie at worst.
For instance, a couple of us just squeaked into division 1. But according to what's been posted, if we don't manage to advance between leagues, we won't see any better loot than if we had stayed in division 2.
Meanwhile, if we stayed in division two and faced opponents we could more reliably beat, we would have a better chance of advancing in leagues which is where the scaling rewards are supposed to come into play.
Once again, it seems like stripping mods before the event would have been to our advantage. Exactly the opposite of what we were told beforehand. "DocDoom;c-1892186" wrote:
So it looks like all of that talk about there being no incentive to tank your GP before the event was poorly thought-out at best, a blatant lie at worst.
For instance, a couple of us just squeaked into division 1. But according to what's been posted, if we don't manage to advance between leagues, we won't see any better loot than if we had stayed in division 2.
Meanwhile, if we stayed in division two and faced opponents we could more reliably beat, we would have a better chance of advancing in leagues which is where the scaling rewards are supposed to come into play.
Once again, it seems like stripping mods before the event would have been to our advantage. Exactly the opposite of what we were told beforehand.
You won't advance in leagues as this is a single week exhibition match. Nothing you see here are in it's final form.- We are in phase 1.
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