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6 years ago
"Kyno;c-1956720" wrote:"EduardoCadav;c-1956719" wrote:"Kyno;c-1956717" wrote:"EduardoCadav;c-1956710" wrote:"Kyno;c-1956693" wrote:
The game is world wide, there is no time that works for everyone.
Come on Kyno, read the OP's suggestion which is the topic of discussion. "There is no time that works for everyone" is exactly countered by his/her suggestion of rotating start times.You need 62 points in a battle, can you please explain how knowing this makes getting those points easier in battle?
EduardoCadav
I replied to this post >>>"CordycepsX;c-1956675" wrote:
How about this.... a player sets an absolute FU defence. Both revans, GG, padme, etc, etc. Their best 8 teams straight onto defence. Then waits. If u full clear, they lose. If u don’t, they know exactly how many banners they need with whatever offence they have left. Their whole strategy revolves around hitting second. I’m not saying it’s an unfair strategy, it’s quite good, actually. The only thing I was asking originally is why not make the starting times fair for everyone?
And his/her suggestion for making it fair for everyone is rotating start times as laid out in their original post.
I edited my post to add clarification on what I meant.
Since any rotation is still subject to the timezone issue, there will still be people more effected and less effected by any rotation, which doesnt make it fair for everyone.
Under the assumption there's a good/bad start time (which can be debated of course) then in the current setup there are some people in the world that always have the good time and some people that always have the bad time. Under rotating start times everyone will sometimes have a good time and sometimes have a bad time. One of those situations is definitely more "fair" than the other in my opinion.
Personally don't mind either way as I said. But there's no reason I can see that rotating start times shouldn't go on that list of QOL updates the devs have, that didn't quite make the cut this time. ;)
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