"Rath_Tarr;c-1774629" wrote:
Because as I said, players who repeatedly lose and feel they have no chance to win will either set trash or no defense - and we've seen plenty of complaints about the latter already - or stop participating altogether like this guy - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/195319/another-failed-ga-matching#latest
The game mode will succeed without those players. Furthermore, those are a clear cut example of mismatches based on roster since they've no way of knowing the other player's ability.
"Rath_Tarr;c-1774629" wrote:
Yes, you can see the mismatches very clearly which means that the matchmaker is not producing competitive brackets.
And it isn't just about roster bloat. There are inherent issues in balancing squad and fleet zones. The most glaring one - including fleet GP when there are no fleet zones - is being addressed but issues remain, like hiding the fleet zone behind a squad zone and only having one of the four zones be fleet. Squad-heavy rosters continue to enjoy the advantage in the current four-zone layout.
Right, all the more reason to adress those issues instead of including a w/l ratio with matchmaking.
"Rath_Tarr;c-1774629" wrote:
Because the matchmaking handicap you develop by winning repeatedly and being matched with rosters which are considered superior marks you as a better player and could potentially generate bonus rewards.
So eventually you'll just hit a wall of inferior players who've got rosters that are so much better than yours that you won't be able to overcome them with skill alone. Does that sound desirable?
Matchmaking currently is far from ideal, but including w/l ratios will only make it worse imo. And for what? because some players keep losing? They can improve their rosters and player ability and they will start doing better. Better matchmaking in terms of measuring roster strenght will help with that.
i must admit i kinda like the bonus rewards idea, but i also kinda like the equal rewards across the board currently. I personally couldn't care less about being considered a superior players though, i just like to win and see the choices i make pay off. Unfortunately for me those choices are mostly on the roster development/resourcemanagent side, not so much on the player ability side. Improved matchmaking will definately "hurt" me, hehe.