Forum Discussion
6 years ago
"AltDeLeet;c-1786829" wrote:
CG has all of the data required to update the GP calculation. It would be simple for them to run a regression analysis on all of the GA matches and results and uncover the proper weighting that should be applied to zetas, G12s, 6 dot mods, etc. My hypothesis is that zetas are currently undervalued in GP calculations. An alternative approach would be for CG to set matchmaking based on the total GP of the minimum number of characters that players would need to run full offensive and defensive squads in a particular GA. There are many more less attractive options including the least attractive of all which would be to allow people to decommission or de-gear characters that over-inflate their GP. I don't think anyone would want to throw away the time and/or money they invested in any character, but that would be better than nothing.
Zetas are not directly comparable. A double zeta Farmboy Luke is not worth as much as a double zeta Traya.
In addition, zetas already add a lot of GP to a toon - a zeta adds 2,406 GP to a 7-star toon, which is more than a full 6-dot modset and is more than the GP difference between a G11+0 toon and a G12+5 toon.
I think any matchmaking based on a fixed power calculation is going to throw up dodgy pairings, because the true power of a toon depends on what squad it's used in and metas shift over time. There's no way the devs can go around readjusting things every time there's a meta shift. That's why I think incorporating some fluid, self-correcting element to matchmaking (like the elo system that's already been proposed by a few players) would be better.
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