Forum Discussion
9 years ago
"Olddumper;874158" wrote:"Darth_Amarth;89687" wrote:
I really think Tarkin is not a bad character at all. His Offense down-speed down against rebels and the TM reduction are great combined with Palpatine lead, but that's it. As a leader, he doesn't offers too much, and outside of an Empire team he can be a waste of character slot. So I thought of several ways in which he could get some love and perform better in raids/Arena. I'm not saying all of this should be implemented. Here's a list if you don't remember his current kit: https://swgoh.gg/characters/grand-moff-tarkin/
Now to the ideas.
- Grand Moff´s Attack: 70% chance to inflict evasion down for one turn. Rebel enemies can't resist this effect.
- Ultimate Firepower: 65% TM reduction chance instead of 45%
- Intimidation Tactics: This is a good ability, I don't think it needs a change.
- Tighten the Grip: Stays the same, but can be upgraded to Zeta. Zeta: +6 Speed and all Empire allies gain Speed Up for one turn at the start of each encounter and every time any unit is defeated.
I'd like to hear your opinions about my suggestions, and of course, your own ideas for making the good Moff better in the game.
I do think Tarkin may make a comeback. I think a zeta on ultimate firepower would suffice. It should be a 100% chance of 75% TM and oppenets already debuffed are dazed.
Sounds interesting. That only change would make him viable since it would make a really nice synergy with EP/DK, and we could see our first Tarkin in Top 50 Arena. I still think his leader ability would be really good. Allies would have their AoEs really quickly, and even if I don't really like the Speed meta, it would help some Empire characters to have a better change against STHan and ZQGJ teams.
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