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I am a novice at level 84 with few six and seven star toons. I agree communication should be in game, line app doesn’t work for me. Can you explain what is meant by zero damage in the first 24 hours? Do we just let the raid sit until everyone has had time to join in? So nobody plays the first 24 hours? If so, why?
My 2 guilds are not top 50, so I am getting raid rewards as #16 contributor even though I can’t do much, yet. Less than half of the members even enter the raids. Still, some members chat that they missed the whole raid when Rancor ends within hours, so maybe rules are necessary. I just haven’t found an explanation of what those rules require from me as a member.
another good reason for better in game communication. Guild leaders could kick out anyone chatting inapropriately, protect younger members. Third party apps woul be more dangerous, not less.
Your guild may not have raid rules, but it sounds like they could benefit from them. I believe you correctly guessed the zero damage rule reasoning. The method is to take your weakest single character into the raid, solo. You get a warning error that prevents immediate entry, but retrying allows you in with a single person. You then attack a summoned guard (if you even get a turn to attack) so that you die without registering any damage to the boss. That registers you as having participated in the raid. The 24 hour component gives every guild member the reasonable opportunity to register no matter their time zone or work schedule. The moment the clock ticks to that 24 hour mark it becomes a free-for-all. For Heroic Raids, there is no character refresh so there is a 48 hour countdown clock built-in. That makes it easy to coordinate this rule. The result is that many guild members (1/3 - 1/2) will "tie" at 20th place or so with zero damage and get the guild coins, gear, and other rewards, rather than getting nothing. That makes your guild stronger and over-all happier.
This rule generally isn't useful pre-heroic, but our guild is in a middle zone right now where we crush the 6* Tank Tankdown in a few hours, but can't quite handle Heroic yet. So we have the 24 hour rule and have to take greater effort communicating the free-for-all time. That is a short term issue that will end soon.
FYI, a secondary reason for the 24 hour rule is it allows for better coordination of concurrent damage. Phase 1 of Pit and Tank is significantly easier to register damage on than the later phases. Everyone performs best there. Since damage isn't registered to the server until your battle finishes, this allows everyone (who battles right at the 24 hour mark) to fight the same, easiest phase. To better explain, I have a team that always solos the entire Phase 1 of The Pit. So that is about 2 million damage that I do there. They then die rather quickly in Phase 2. If you get 10 people doing the same thing starting right at the 24 hour mark, then when they finish their battles you have done 20 million damage. With enough strong players in Phase 1, you can finish an entire raid without anyone ever laying eyes on phase 3 or 4. So this technique helps make Heroic a little more doable for less powerful guilds.
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